OctaneRender® 2022.1 XB 2

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Re: OctaneRender® 2022.1 XB 2

Postby 3dworks » Thu Jul 07, 2022 7:26 pm

3dworks Thu Jul 07, 2022 7:26 pm
Is there nobuild of the render node for Mac yet?
Specs: Apple MacBook Pro M1 max 64GB 2TB, MacOS 12.5 / MacPro 5,1 with NVIDIA GeForce GTX 1080 8G, MacOS 10.13.6 / Mac Pro 5,1 with AMD RX5700 8G, MacOS 12.3.1 / HP Z600 with NVIDIA 3060 RTX 12G, Windows 10 pro + Netstor GPU box, 4 x NVIDIA GTX 980ti 6G.
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Re: OctaneRender® 2022.1 XB 2

Postby Kalua » Fri Jul 08, 2022 4:36 am

Kalua Fri Jul 08, 2022 4:36 am
Hi, team
Amazing release so far.
Something I noticed:
light materials options such as "Visible on diffuse" and "Visible on Specular" are not working when a specular material is set ON with "Allow Caustics".
Maybe we need more options or an improved "Ray switch" node?
Regards,
Attachments
Screenshot 2022-07-07 223814.jpg
Caustics OFF respond correctly to light restrictions
Screenshot 2022-07-07 222838.jpg
Caustics ON ignore light restrictions
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Re: OctaneRender® 2022.1 XB 2

Postby jobigoud » Fri Jul 08, 2022 11:16 am

jobigoud Fri Jul 08, 2022 11:16 am
Maybe we need more options or an improved "Ray switch" node?

The ray switch node has a new option for "Photon ray", see if this could help.
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Re: OctaneRender® 2022.1 XB 2

Postby Kalua » Sun Jul 10, 2022 12:51 am

Kalua Sun Jul 10, 2022 12:51 am
jobigoud wrote:
Maybe we need more options or an improved "Ray switch" node?

The ray switch node has a new option for "Photon ray", see if this could help.


Thanks for the heads-up. I see now.
I will give it a try when Aoktar implements it on C4D plugin side.
Regards,
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Re: OctaneRender® 2022.1 XB 2

Postby nibbler » Sun Jul 10, 2022 3:49 pm

nibbler Sun Jul 10, 2022 3:49 pm
Thanks Beppe,

I am sorry... but since Feb 2021 we are informed, that there will be cross platform render node Mac/Win support in "next version" (see history below).
2021.1 passed, 2022.2, 2022 ... ? Redshift has it already for years.

We love Octane, but stability issues and missing cross platform node makes it a hard one to stay loyal for Pro customers.

Simple future platform invest question:
Will it be implemented in the 2022 Public Release: Yes or not?


thx for your work and you feedback




-----------
History log:


Re: MIXED OS NETWORK RENDERING
by Goldorak » Sat Feb 06, 2021 9:04 pm
The soonest this can happen is after the first 2021.1 stable release is out at which point Metal and CUDA will be fully in sync feature wise and we can see if at that point net render will be viable between the two for that update or the next one after.


Re: OctaneRender® 2022.1 XB 1
by aoktar » Wed Jun 01, 2022 8:41 pm
nibbler wrote:
Is there a cinema 4d Plugin aviable for 2022.1 XB 1 MAC?

Maybe with XB2


Re: OctaneRender® 2022.1 XB 2
by bepeg4d » Thu Jul 07, 2022 9:38 am
nibbler wrote:
is there a 2022.1 xb2 version matching cinema 4d plugin aviable for osx?

thx for feedback


No sorry, only Standalone for now, C4D-OctaneX plugin should arrive with 2022.1-XB3.

ciao,
Beppe
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Re: OctaneRender® 2022.1 XB 2

Postby elsksa » Sun Jul 10, 2022 4:05 pm

elsksa Sun Jul 10, 2022 4:05 pm
nibbler wrote:(...) since Feb 2021 we are informed, that there will be cross platform render node Mac/Win support in "next version" (see history below).

Hi nibbler, I'm curious as well.
However, I don't see any precise date announced, only ETAs (estimated time of arrival) with these terms: "soonest", "maybe", "should arrive".
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Re: OctaneRender® 2022.1 XB 2

Postby vurt » Mon Jul 11, 2022 2:31 pm

vurt Mon Jul 11, 2022 2:31 pm
hey, will the full release of 2022.1 be native on Apple Silicon arm64? so we could run the plugins on the native builds of DCCs like native Houdini or C4D? Instead of loading it through emulation but rendering on Apple GPU? :D
thnx
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Re: OctaneRender® 2022.1 XB 2

Postby bepeg4d » Tue Jul 12, 2022 7:05 am

bepeg4d Tue Jul 12, 2022 7:05 am
@nibbler and vurt:
Yes, we are in late with M1 support, probably for someone else was more easy, but having a spectral unbiased render engine native for M1 was not trivial!
And we are making big progress at each update.
Now in XB2, Standalone for M1 is almost complete.
The plan is to have a full native plugins SDK for M1 in XB3.
Then we will explore the possibility to have cross platform Network rendering between CUDA and Metal.
Fingers crossed!

ciao,
Beppe
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Re: OctaneRender® 2022.1 XB 2

Postby 3dworks » Tue Jul 12, 2022 9:31 am

3dworks Tue Jul 12, 2022 9:31 am
bepeg4d wrote:@nibbler and vurt:
Yes, we are in late with M1 support, probably for someone else was more easy, but having a spectral unbiased render engine native for M1 was not trivial!
And we are making big progress at each update.
Now in XB2, Standalone for M1 is almost complete.
The plan is to have a full native plugins SDK for M1 in XB3.
Then we will explore the possibility to have cross platform Network rendering between CUDA and Metal.
Fingers crossed!

ciao,
Beppe


Thanks for this update, Beppe! Having the cross platform network rendering is paramount for many of us because of our past investments into GPU's with CUDA. Personally I did expand my Macs with an ethernet connected Windows server + GPU Box with a total of 5 GPU's. Currently I'm still working under MacOS High Sierra on my old MacPro with Octane 2020 Mac CUDA just for having this render power for previews, as the MacBook Pro M1 MAX is not powerful enough for fast previewing complex scenes and cannot be connected to CUDA nodes. Would be a big relief to see this capacity soon.
Specs: Apple MacBook Pro M1 max 64GB 2TB, MacOS 12.5 / MacPro 5,1 with NVIDIA GeForce GTX 1080 8G, MacOS 10.13.6 / Mac Pro 5,1 with AMD RX5700 8G, MacOS 12.3.1 / HP Z600 with NVIDIA 3060 RTX 12G, Windows 10 pro + Netstor GPU box, 4 x NVIDIA GTX 980ti 6G.
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Re: OctaneRender® 2022.1 XB 2

Postby spectacle » Wed Jul 13, 2022 5:30 pm

spectacle Wed Jul 13, 2022 5:30 pm
Any progress on AMD support in MacOS? Or has the transition to M series chips changed long term plans? Looking forward to that photon kernel. :)
Thanks!
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