OctaneRender® 2022.1 XB 2

Forums: OctaneRender® 2022.1 XB 2
A forum where development builds are posted for testing by the community.
Forum rules
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.

Re: OctaneRender® 2022.1 XB 2

Postby elsksa » Sun Jul 24, 2022 10:54 pm

elsksa Sun Jul 24, 2022 10:54 pm
coilbook wrote:any plans to develop better fog with noise for density? I think in cinema you can use 3d vdb for fog but in 3ds max? Phoenix for the whole scene is impossible. Thanks

The interested has been raised on this topic, among some others, I imagine.
In the meantime, I'd suggest to look into this page. VDB is not the only way and the other ways should roughly be the same in Standalone and the plugins.
elsksa
Licensed Customer
Licensed Customer
 
Posts: 784
Joined: Sat Jul 24, 2021 1:06 am

Re: OctaneRender® 2022.1 XB 2

Postby eyeonestudio » Mon Jul 25, 2022 9:12 am

eyeonestudio Mon Jul 25, 2022 9:12 am
Normal Vector Node...
It's been waiting for years, but it hasn't been added.
There are some OSL scripts, but they are very slow and unstable. Now it should be added.

BLD.jpg
CINEMA 4D R2023
Win10 / 10GbE / AMD3995X*2ea, AMD3990X*2ea, 10980XE*2ea / 256Gb RAM / RTX3090*14ea
User avatar
eyeonestudio
Licensed Customer
Licensed Customer
 
Posts: 323
Joined: Fri Oct 18, 2013 5:49 pm
Location: Seoul, South Korea

Re: OctaneRender® 2022.1 XB 2

Postby jobigoud » Mon Jul 25, 2022 9:59 am

jobigoud Mon Jul 25, 2022 9:59 am
eyeonestudio wrote:Normal Vector Node...

The snapshot shows a Blender material, can you explain what you want to do in the context of an Octane material? Typically this would be a texture input in Octane so you can already feed it OSL, images and simple vectors (via "Float3 to color"). Or are you looking to feed a texture into a vector value? which one?
User avatar
jobigoud
OctaneRender Team
OctaneRender Team
 
Posts: 230
Joined: Sat Aug 15, 2015 1:28 pm

Re: OctaneRender® 2022.1 XB 2

Postby eyeonestudio » Mon Jul 25, 2022 11:26 am

eyeonestudio Mon Jul 25, 2022 11:26 am
jobigoud wrote:
eyeonestudio wrote:Normal Vector Node...

The snapshot shows a Blender material, can you explain what you want to do in the context of an Octane material? Typically this would be a texture input in Octane so you can already feed it OSL, images and simple vectors (via "Float3 to color"). Or are you looking to feed a texture into a vector value? which one?



I mean "Height to Normal".
An "float grey Image(OSL) --> Normal Map" converter that has a texture input port and can maintained texture space.

octane displacement not allowed procedural texture. must be baked.
If noise4D is used in 3D space(not surface UV), Texture space cannot be maintained due to Bake.
So... Normal or Bump has an advantage over Displacement.(texture space)
CINEMA 4D R2023
Win10 / 10GbE / AMD3995X*2ea, AMD3990X*2ea, 10980XE*2ea / 256Gb RAM / RTX3090*14ea
User avatar
eyeonestudio
Licensed Customer
Licensed Customer
 
Posts: 323
Joined: Fri Oct 18, 2013 5:49 pm
Location: Seoul, South Korea

Re: OctaneRender® 2022.1 XB 2

Postby coilbook » Thu Jul 28, 2022 9:29 pm

coilbook Thu Jul 28, 2022 9:29 pm
if you guys claim that you support embergen for fire and smoke please add an option to auto-match embergen's fire look (the way fire is rendered in embergen) to your octane volume vdb material with one click. Currently there are million of similar buttons that do similar thing. Confusing and not efficient. Would be nice if you can reduce it all to one dialog with less buttons and options and add auto-match to embergen fire look. Thanks
Attachments
fire.jpg
coilbook
Licensed Customer
Licensed Customer
 
Posts: 2985
Joined: Mon Mar 24, 2014 2:27 pm

Re: OctaneRender® 2022.1 XB 2

Postby john_otoy » Tue Aug 02, 2022 3:56 am

john_otoy Tue Aug 02, 2022 3:56 am
OctaneRender 2022.1 XB 3 has been released: viewtopic.php?f=33&t=80156
john_otoy
OctaneRender Team
OctaneRender Team
 
Posts: 212
Joined: Tue Aug 10, 2021 9:38 pm
Previous

Return to Development Build Releases


Who is online

Users browsing this forum: No registered users and 13 guests

Sat Apr 27, 2024 12:32 pm [ UTC ]