Maybe we need more options or an improved "Ray switch" node?
jobigoud wrote:Maybe we need more options or an improved "Ray switch" node?
The ray switch node has a new option for "Photon ray", see if this could help.
nibbler wrote:(...) since Feb 2021 we are informed, that there will be cross platform render node Mac/Win support in "next version" (see history below).
bepeg4d wrote:@nibbler and vurt:
Yes, we are in late with M1 support, probably for someone else was more easy, but having a spectral unbiased render engine native for M1 was not trivial!
And we are making big progress at each update.
Now in XB2, Standalone for M1 is almost complete.
The plan is to have a full native plugins SDK for M1 in XB3.
Then we will explore the possibility to have cross platform Network rendering between CUDA and Metal.
Fingers crossed!
ciao,
Beppe
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