OctaneRender® 2022.1 XB 0

Forums: OctaneRender® 2022.1 XB 0
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Re: OctaneRender® 2022.1 XB 0

Postby manalokos » Fri Feb 25, 2022 4:00 pm

manalokos Fri Feb 25, 2022 4:00 pm
This version is working flawlessly.
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Re: OctaneRender® 2022.1 XB 0

Postby Lekip » Wed Mar 16, 2022 10:24 am

Lekip Wed Mar 16, 2022 10:24 am
Hey all,

Are there any news regarding development? Can we expect another dev build anytime soon? Were there unexpected issues?

I can't wait to test 2022 and Brigade in the software I actually use every day, really looking forward to the commercial and plugin releases.
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Re: OctaneRender® 2022.1 XB 0

Postby J.C » Wed Mar 16, 2022 2:42 pm

J.C Wed Mar 16, 2022 2:42 pm
After launching new Brigade demo version an error pops in.
octaneBrigade error.jpg
octaneBrigade error.jpg (21.41 KiB) Viewed 2793 times
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Re: OctaneRender® 2022.1 XB 0

Postby Rikk The Gaijin » Fri Mar 25, 2022 6:26 am

Rikk The Gaijin Fri Mar 25, 2022 6:26 am
No updates since last November. What is going on?
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Re: OctaneRender® 2022.1 XB 0

Postby Rpserge » Mon Mar 28, 2022 6:26 pm

Rpserge Mon Mar 28, 2022 6:26 pm
:geek: I hope we'll see Octane 2022 before 2023
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Re: OctaneRender® 2022.1 XB 0

Postby Goldorak » Wed Mar 30, 2022 1:38 am

Goldorak Wed Mar 30, 2022 1:38 am
Brigade demo should be updated with fixed driver support. We are working on getting brigade integration into 2022.1 RC1 - there will be an XB1/2 and maybe 3 before then. To see how it is coming along, check out the GTC talk I gave last week (should be on YouTube soon).
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Re: OctaneRender® 2022.1 XB 0

Postby efforce » Thu Mar 31, 2022 11:41 pm

efforce Thu Mar 31, 2022 11:41 pm
2022.1 XB 0 Nov 2021
2022.1 XB 1 5 months and no news yet
2022.1 XB 2 Hopefully not another 10 months from now?
(2022.1 XB 3) ???
2022.1 RC 1 ???

I still struggle to see how brigade would come out in 2022 as promoised
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Re: OctaneRender® 2022.1 XB 0

Postby Rikk The Gaijin » Sat Apr 02, 2022 2:38 am

Rikk The Gaijin Sat Apr 02, 2022 2:38 am
Goldorak wrote:Brigade demo should be updated with fixed driver support. We are working on getting brigade integration into 2022.1 RC1 - there will be an XB1/2 and maybe 3 before then. To see how it is coming along, check out the GTC talk I gave last week (should be on YouTube soon).

There are videos on YT dating back to 2012 showing off Brigade running on (supposedly) GTX Titan cards, back when Icelaglace and Sam Lapere were still at OTOY.
10 years later, and Brigade still isn't shipped. Meanwhile, Blender, Unreal Engine, Unity, and many other game engines have real-time RayTracing Support.
I feel Brigade missed the train. By the time it (hopefully) releases, it might be obsolete.
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Re: OctaneRender® 2022.1 XB 0

Postby Kalua » Fri Apr 08, 2022 3:35 am

Kalua Fri Apr 08, 2022 3:35 am
Rikk The Gaijin wrote:
Goldorak wrote:Brigade demo should be updated with fixed driver support. We are working on getting brigade integration into 2022.1 RC1 - there will be an XB1/2 and maybe 3 before then. To see how it is coming along, check out the GTC talk I gave last week (should be on YouTube soon).

There are videos on YT dating back to 2012 showing off Brigade running on (supposedly) GTX Titan cards, back when Icelaglace and Sam Lapere were still at OTOY.
10 years later, and Brigade still isn't shipped. Meanwhile, Blender, Unreal Engine, Unity, and many other game engines have real-time RayTracing Support.
I feel Brigade missed the train. By the time it (hopefully) releases, it might be obsolete.


Yeah... right on point.
What really makes me wait for Brigade is its integration inside every host application - which is really great.
Otherwise would be working on Unreal Engine 5 already - which is free.
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Re: OctaneRender® 2022.1 XB 0

Postby Iceman9 » Sat Apr 09, 2022 9:58 am

Iceman9 Sat Apr 09, 2022 9:58 am
Rikk The Gaijin wrote:There are videos on YT dating back to 2012 showing off Brigade running on (supposedly) GTX Titan cards, back when Icelaglace and Sam Lapere were still at OTOY.
10 years later, and Brigade still isn't shipped. Meanwhile, Blender, Unreal Engine, Unity, and many other game engines have real-time RayTracing Support.
I feel Brigade missed the train. By the time it (hopefully) releases, it might be obsolete.


Octane is currently a very good product. But over the last few years my reactions to Jules' hype-videos have faded with the following pattern:
Phase 1: relished shared hype. I'm all in!
Phase 2: Very interested, with questions
Phase 3: Getting a bit skeptical
Phase 4: Jaded, but curious
Phase 5: I don't watch Urbach's videos anymore. Don't care what he says. Pay zero regard to his spoken or written word. His words are hollow and untrustworthy.

Almost all the extra bundled software extras in the last release are late, or completely undelivered. 2022 dev seems completely stalled.

I've been w/Otoy for 10 years, but I don't trust in this company anymore. I hope they can earn that trust back.
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