OctaneRender® 2022.1 XB 0

Forums: OctaneRender® 2022.1 XB 0
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Re: OctaneRender® 2022.1 XB 0

Postby Kalua » Thu Apr 14, 2022 7:19 pm

Kalua Thu Apr 14, 2022 7:19 pm
jimho wrote:
Kalua wrote:
jimho wrote:the most competitive renderers on revit are enscape, twinmotion etc. they all base on game render engines,
So if brigade is another game engine, why I am asking this means is there a possibility that brigade can be developed into a app's render engine, just like unity and UE4 did in enscape and twinmotion...


Octane Standalone isn't enough?

I personally use octane standalone,
but for most revit users, enscape, twinmotion, lumion are much more easy to use and "one key" renderer, means they are much more ready for rendering, architects are too busy, and octane for revit is obviously not at the same level software if compare to them...
and revit plays a great role in whole AEC industry and so called BIM


I get what you mean now.
Who knows if Otoy may be interested in doing that... hmm... my guess is no.
Twinmotion/Enscape/Lumion - ready to use one Archviz packages... are very different solutions compared to Octane - broad spectral of high end cg usage, custom solutions.
But who knows...
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Re: OctaneRender® 2022.1 XB 0

Postby Iceman9 » Fri Apr 15, 2022 5:08 am

Iceman9 Fri Apr 15, 2022 5:08 am
mrfactory wrote:Hello Iceman

I've working with Virtual Production for more than 20 years, we implemented OctaneRender in 2014 and since that OctaneRender has always been ahead of the market in every key aspect...


I have used Octane for even longer and am appreciative of the software in many respects. I did say it was a good product and I certainly would agree with you that it has been ground-breaking in several respects.

I was a bit over-stated in my remarks, but I believe that Otoy should tone down the promises and future hype. I'll leave it at that.
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Re: OctaneRender® 2022.1 XB 0

Postby jimho » Fri Apr 15, 2022 11:46 am

jimho Fri Apr 15, 2022 11:46 am
Kalua wrote:I get what you mean now.
Who knows if Otoy may be interested in doing that... hmm... my guess is no.
Twinmotion/Enscape/Lumion - ready to use one Archviz packages... are very different solutions compared to Octane - broad spectral of high end cg usage, custom solutions.
But who knows...


what I mean is if Brigade is a kind of game engine and open to third party dev, probabaly it can be developed into a similar thing like Enscape...

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Re: OctaneRender® 2022.1 XB 0

Postby rohandalvi » Tue Apr 19, 2022 11:51 am

rohandalvi Tue Apr 19, 2022 11:51 am
Any ETA on XB1
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Re: OctaneRender® 2022.1 XB 0

Postby Despot » Wed Apr 20, 2022 9:31 am

Despot Wed Apr 20, 2022 9:31 am
Can one of the devs explain how to access the new Oren Nayar BRDF type please.

Does this relate to the Arnold Standard Surface only ? or is it a BRDF type that can be accessed with the already existing ones (GGX / Beckman etc)

Thanks
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Re: OctaneRender® 2022.1 XB 0

Postby nuno1980 » Thu Apr 21, 2022 11:48 pm

nuno1980 Thu Apr 21, 2022 11:48 pm
haze wrote:XB1 should be ready within a week from now.
You have quoted on april 11th.
If you can't release new XB in this week, you get "FAIL" and we're confused.
NOTE: I'm sorry for bad english due to mute ;)

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Re: OctaneRender® 2022.1 XB 0

Postby pocketcat » Fri Apr 22, 2022 12:17 am

pocketcat Fri Apr 22, 2022 12:17 am
When something is always in a hurry or procrastination, it means that it is not about the difficulty but the people
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Re: OctaneRender® 2022.1 XB 0

Postby nuno1980 » Mon Apr 25, 2022 9:23 am

nuno1980 Mon Apr 25, 2022 9:23 am
Still no any new XB for 5 months ago...
NOTE: I'm sorry for bad english due to mute ;)

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Re: OctaneRender® 2022.1 XB 0

Postby john_otoy » Tue Apr 26, 2022 7:11 am

john_otoy Tue Apr 26, 2022 7:11 am
OctaneRender 2022.1 XB 1 has been released: viewtopic.php?f=33&t=79602
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Re: OctaneRender® 2022.1 XB 0

Postby SamuelAB » Wed Jun 01, 2022 1:22 pm

SamuelAB Wed Jun 01, 2022 1:22 pm
Last time I tried the Octane plugin for Revit, it was absolutely pathetic. They did not support linked files, materials, the user interface was just a horrible mess and they had not developed on the latest version of Revit 6+ months after its release.

I would have more hope for the 3ds Max plugin to work properly since it's already generally good and you'll probably want to "massage" the exported geometry from Revit to reduce triangle counts.

The issue with 3ds Max is that it does not support Revit lighting properly. There's also issue with materials conversion that were promised to be eventually fixed. I've documented the Revit IES lighting conversion issues here: viewtopic.php?f=27&t=79820

If this can be fixed, we could have a nice pipeline from Revit to 3ds Max to Octane. Then you can created renders, 360 images, animations and VR/AR experiences using Octane light baking.

--

If Octane wants to compete with Enscape, Vray and other user friendly Revit software, they will need to actually invest in proper Revit development and change the snail pace of development on this software branch.
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