OctaneRender™ 2021.1 XB1

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Re: OctaneRender™ 2021.1 XB1 [current 2021.1]

Postby jimho » Wed May 26, 2021 1:01 pm

jimho Wed May 26, 2021 1:01 pm
Please can you take a look on this issue,
it happens the same on the 2021.1
viewtopic.php?f=24&t=77414&start=30#p400615

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Re: OctaneRender™ 2021.1 XB1 [current 2021.1]

Postby Hesekiel2517 » Wed May 26, 2021 6:31 pm

Hesekiel2517 Wed May 26, 2021 6:31 pm
Wow so much great stuff! Thank you!

I have one problem, which does also occur in older versions. If an invisible polygon intersects other geometry (for example a light intersects the model) it creates a dark line. Would be cool if this can get removed :) Thank you in advance!
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Re: OctaneRender™ 2021.1 XB1 [current 2021.1]

Postby funk » Wed May 26, 2021 8:05 pm

funk Wed May 26, 2021 8:05 pm
Thanks team. Looking forward to trying all the new stuff :) There is a lot to go through here!
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Re: OctaneRender™ 2021.1 XB1 [current 2021.1]

Postby abstrax » Wed May 26, 2021 8:21 pm

abstrax Wed May 26, 2021 8:21 pm
jimho wrote:Please can you take a look on this issue,
it happens the same on the 2021.1
viewtopic.php?f=24&t=77414&start=30#p400615

I am working on it. I think I have found the culprit now, but it was a tricky one and took a couple of days to figure out.
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Re: OctaneRender™ 2021.1 XB1 [current 2021.1]

Postby Zay » Thu May 27, 2021 8:45 am

Zay Thu May 27, 2021 8:45 am
If I use the arrows to move the Input node up/down in the Node Inspector it will restart the render.
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Re: OctaneRender™ 2021.1 XB1 [current 2021.1]

Postby jimho » Thu May 27, 2021 12:35 pm

jimho Thu May 27, 2021 12:35 pm
abstrax wrote:
jimho wrote:Please can you take a look on this issue,
it happens the same on the 2021.1
viewtopic.php?f=24&t=77414&start=30#p400615

I am working on it. I think I have found the culprit now, but it was a tricky one and took a couple of days to figure out.

Great, Thanks

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Re: OctaneRender™ 2021.1 XB1 [current 2021.1]

Postby Despot » Sat May 29, 2021 8:48 am

Despot Sat May 29, 2021 8:48 am
Hey Guys

Great release, but I have found a couple of issues.

Firstly, volumes are rendering very differently when compared to 2020.2.3 (see attached renders) no settings have been changed

Even if I remove volume gradients and emission, there's something not quite right...

Secondly, I've noticed this behaviour - on scene opening (any scene) if I have a custom LUT applied, when using the strength slider, a render restart happens. But this is only for that one time, moving the slider after the render has restarted doesn't trigger another one...

Thanks

John

vol_2020-2-3.jpg


vol_2021-1-XB1.jpg
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Re: OctaneRender™ 2021.1 XB1 [current 2021.1]

Postby funk » Sun May 30, 2021 7:32 pm

funk Sun May 30, 2021 7:32 pm
BUG: Denoised output has redish tint with kernel white light spectrum set to D65

1. Load the attached scene and render.
2. View the DeMain output

RESULT: DeMain has a redish tint

If you set kernel > white light spectrum to legacy, it renders correctly

denoise_redish.png
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Re: OctaneRender™ 2021.1 XB1 [current 2021.1]

Postby karl » Sun May 30, 2021 9:40 pm

karl Sun May 30, 2021 9:40 pm
Despot wrote:Secondly, I've noticed this behaviour - on scene opening (any scene) if I have a custom LUT applied, when using the strength slider, a render restart happens. But this is only for that one time, moving the slider after the render has restarted doesn't trigger another one...


Thanks for the report; this issue has been fixed for XB2.
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Re: OctaneRender™ 2021.1 XB1 [current 2021.1]

Postby karl » Sun May 30, 2021 9:57 pm

karl Sun May 30, 2021 9:57 pm
funk wrote:BUG: Denoised output has redish tint with kernel white light spectrum set to D65

1. Load the attached scene and render.
2. View the DeMain output

RESULT: DeMain has a redish tint

If you set kernel > white light spectrum to legacy, it renders correctly

denoise_redish.png


Thanks for the report; I'm looking into it.

Update: issue will be fixed in XB2.
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