PolderAnimation wrote:Thanks team! Looking forward to testing this! Thanks!
I have a question about highlight compression in the imager. What is the exact math Octane uses for this? Because this would be extremely helpful for a good 16/32 bit workflow. Then we can render it without highlight compression but view it with. And then in our composting software we can apply it after we have done our tweaks there (and still have the full 16/32 bit range).
Do you specifically want to match exactly what Octane does, or do you just want to apply some nice-looking tone curve? The easiest thing would be to use OCIO (for example, the sRGB view in the ACES 1.2 config) in your compositing software - you'd probably end up with nicer highlight compression too since those configs tend to have a lot of color science research baked in to them.