This is the 7th and hopefully last release candidate build of Octane 2020.2. Note that this is is still not a production build so please do not use it for production purposes.
This release includes all features which will be part of the final 2020.2 stable release. This includes fixes from issues you reported in previous builds as well as some functional updates according to your feedback.
Should you find any issues with this release please report using this thread so we can make sure we provide you with the best feedback.
Make sure to use a NVIDIA Studio driver with version at least 456.38 on Windows or 455.23 on Linux to use this version. No driver updates are required for macOS 10.13 (CUDA).
This version supports the new NVIDIA Ampere architecture on Windows and Linux. Kepler cards with compute model lower than 3.5 are just supported on macOS.
Changes since OctaneRender 2020.2 RC6:
Improvements:
- The composite texture and AOV nodes have the inputs of their layers grouped in a separate layer node. (We are still planning to provide an interface to reorder layers of composite nodes, but this will be released after 2020.2 stable has been released.)
- The priority range for nested dielectrics is now
[-100 .. 100]
. - Improved the performance of changing non-image inputs of the chaos texture node.
- Any error messages collected during startup are logged before Octane is stopped.
- Improved error message if an OCIO tranformation can't be generated.
- OSL
Ng
is now returning the non-interpolated normal for triangles - calculated from the geometry. To get the interpolated vertex/smooth normal you can usegetAttribute("hit:smooth-normal", ...)
. - Standalone: If the command line argument
--no-gui
is set, all error messages will go to the command line and won't open error dialogs.
Bugfixes:
- Fixed crash when a CUDA error happens during denoising (see viewtopic.php?p=394386#p394386).
- Fixed a crash caused by a specific combination of empty texture and material pins.
- Fixed denoiser crash on Maxwell GPUs.
- Fixed CUDA failure when peer-to-peer rendering is enabled and you stop+start rendering (see viewtopic.php?p=395065#p395065) or toggle RTX while rendering.
- Fixed filter pass not rendering anything for hair material and universal material's specular transmission + diffuse reflection layer (see viewtopic.php?p=394519#p394519).
- Fixed artefacts around objects inside glass if nested dielectrics and dispersion are enabled (see viewtopic.php?p=394893#p394893).
- Fixed thin wall materials rendering incorrectly when sitting inside a specular material (see viewtopic.php?p=395013#p395013).
- Fixed a renderer stall caused by not always adding an extra blank material name when needed when loading an animated Alembic file and using an importance sampled environment.
- Fixed that the dirt radius map often doesn't work/update.
- Fixed too dark shadows of large emitters behind glass with fake shadows enabled.
- Fixed a bug where auto bump map is not applied properly on all geometries (see viewtopic.php?p=394971#p394971).
- Fixed incorrect update of the texture displacement offset in the compiled geometry data.
- Fixed missing update of internal auto bump map resolution.
- Fixed slow down in scenes with planes that have a shadow catcher material.
- Fixed bug that caused the AO texture of the direct light kernel to get ignored in the very first rendering.
- Fixed loadind of EXR files with no default layer. In that case we fall back to the first layer stored in the EXR file.
- Fixed hang in the network render master when the heartbeat of a daemon connection stops / times out.
- Standalone: Fixed undo of dynamic pins not restoring connections and owned nodes.
- Standalone: Fixed incorrect handling of undo operations when the maximum number of undo steps is exceeded.
Downloads
Downloads for Enterprise subscription users:
OctaneRender Enterprise 2020.2 RC7 Standalone for Windows (installer)
OctaneRender Enterprise 2020.2 RC7 Standalone for Windows (ZIP archive)
OctaneRender Enterprise 2020.2 RC7 Standalone for Linux
OctaneRender Enterprise 2020.2 RC7 Standalone for macOS (CUDA)
OctaneRender Enterprise 2020.2 RC7 Node Windows (installer)
OctaneRender Enterprise 2020.2 RC7 Node for Windows (ZIP archive)
OctaneRender Enterprise 2020.2 RC7 Node for Linux
OctaneRender Enterprise 2020.2 RC7 Node for macOS (CUDA)
Downloads for Studio subscription users:
OctaneRender Studio 2020.2 RC7 Standalone for Windows (installer)
OctaneRender Studio 2020.2 RC7 Standalone for Windows (ZIP archive)
OctaneRender Studio 2020.2 RC7 Standalone for Linux
OctaneRender Studio 2020.2 RC7 Standalone for macOS (CUDA)
Happy rendering
Your OTOY team