We are happy to share our fourth release candidate build of Octane 2020.2. Note this is is still not a production build so please do not use this for production purposes.
This release includes now all features which will be part of the final 2020.2 stable release. This includes fixes from issues you reported in previous builds as well as some functional updates according to your feedback. Note we are keeping track of all your reports but there are still some fixes could not make it to this release, we are making good progress and they should be coming before this goes into production. Thank you all for your support.
Should you find any issues with this release please report using this thread so we can make sure we provide you with the best feedback.
Make sure to use a NVIDIA Studio driver with version at least 456.38 on Windows or 455.23 on Linux to use this version. No driver updates are required for macOS 10.13 (CUDA).
This version supports the new NVIDIA Ampere architecture on Windows and Linux. Kepler cards with compute model lower than 3.5 are just supported on macOS.
OctaneRender 2020.2 RC5 has superseded this build.
Changes since OctaneRender 2020.2 RC3:
New features:
- Added support for the OSL
getmessage()
function. - OSL cameras shaders can use
setmessage("octane:throughput", value)
to set the initial throughput of a ray. This can be used for things like implementing a custom optical vignette. - Added new blend modes
Dest
,DestAtop
,Heat
,Levr
,Source
to theComposite texture
node. - Updated
Render AOV input
andImage AOV
nodes with new pinOutput channels
which allows selecting a set of channels to output.
Bugfixes:
- Fixed CUDA error when enabling the upsampler.
- Fixed bug that would cause an expanded composite AOV node to get disconnected from its input pins.
- Fixed a few issues with handling of the OSL
getmessage()
function. - Fixed application crash while using composite AOV in combination with the upsampler.
- Fixed incorrect behaviour with
Composite texture
alpha operationBlend mode
. - Fixed issue with the
Composite texture
which would take inputs in the wrong order. - Fixed potential VRAM leak when using RTX when a render is stopped.
- Fixed application crash when using the white balance picker.
- Fixed Cryptomatte node ID pass which did not contain the right information.
- Fixed issue causing some HTTP requests to OctaneLive to fail in plugins.
- Fixed application crash on Windows when loading ORBX files with OCIO views different to the one in the app settings.
- Fixed application crash on Windows when running Lua scripts which would raise an error.
- Fixed application crash on Windows upon the application startup or plugin being loaded.
- Fixed issue not allowing exporting render passes into a root drive folder on Windows.
- Fixed application crash upon startup caused by missing or corrupt monitor color profiles.
- Fixed an application hang ahppening when connecting a
Render AOV input
orImage AOV input
directly to a composite aov group. - Fixed behaviour with Beckmann BSDF showing discontinuity with transmission values near zero and exactly zero.
- Fixed issue causing a crash in plugins after evaluating
Composite AOV
andComposite texture
nodes. - Fixed issue causing auto bumpmap to disappear momentarily when using RTX.
- Fixed shadow pass changing the brightness of main beauty pass when we have no direct light source.
- Fixed a crash when reading images from the texture cache.
- Fixed cryptomatte passes rendering incorrectly when environment medium was enabled.
Other changes:
- Changes in the
Composite texture
node:- The
mask
input becomesopacity
and oldopacity
input has been removed. - Grouped displaying of
Composite texture
blend modes into categories. - Separated Porter-Duff compositing operations for each layer into their own input pin so now they can be applied in combination to the blend mode.
- Improved calculations for some blend modes.
- Removed blend mode
Matte
.
- The
- Grouped displaying of
Camera imager
response curves into categories.
Downloads
Downloads for Enterprise subscription users:
OctaneRender Enterprise 2020.2 RC4 Standalone for Windows (installer)
OctaneRender Enterprise 2020.2 RC4 Standalone for Windows (ZIP archive)
OctaneRender Enterprise 2020.2 RC4 Standalone for Linux
OctaneRender Enterprise 2020.2 RC4 Standalone for macOS (CUDA)
OctaneRender Enterprise 2020.2 RC4 Node Windows (installer)
OctaneRender Enterprise 2020.2 RC4 Node for Windows (ZIP archive)
OctaneRender Enterprise 2020.2 RC4 Node for Linux
OctaneRender Enterprise 2020.2 RC4 Node for macOS (CUDA)
Downloads for Studio subscription users:
OctaneRender Studio 2020.2 RC4 Standalone for Windows (installer)
OctaneRender Studio 2020.2 RC4 Standalone for Windows (ZIP archive)
OctaneRender Studio 2020.2 RC4 Standalone for Linux
OctaneRender Studio 2020.2 RC4 Standalone for macOS (CUDA)
Happy rendering
Your OTOY NZ team