funk wrote:BUG: Composite node overwrites wrong pins when nodes are expanded
I just wanted to add a bit more info to the previous bug I posted here:
viewtopic.php?p=392217#p392217
This bug does not happen on saved scenes which already contain a composite node (I think). It only seems to happen after adding the node and doing these steps:
1. Add a composite texture. NOTE: If you hover over the node inputs, the far LEFT pin is layer 2 input, while right is layer 1
2. In the inspector, set layer 1 input to "checks"
3. Set layer 2 input to "noise"
4. In the inspector, right click the layer 1 input icon > expand
RESULT: The checks node expands but is attached to layer 2 input pin, which is wrong. It overwrites the previously connected noise node.
I added an image to make this clearer.
Thank you for reporting this. I haven't had a chance to look into its cause yet, but I can reproduce it.