frankmci wrote:jimho wrote:It is true that there is solutions, as you have kindly mentioned,
Yet the default one that Otoy has provided is a long been criticized as hard to use, but they just not to change...
I think it is a big problem that Otoy's not listioning to user's voice, this is one example from so many of them.
As a business, Otoy, like any other, has to prioritize effort. You can be sure they know there are features that could use some work, including this one, but others have higher priority. While this may be an important issue to you, it may not be a problem for others who have found solutions that work for them.
Any tool of this complexity is going to have problems and weaknesses. This has always been true. Exactly what those weaknesses will be shifts over time, but they never go away. That is the price of rapid progress. If you want to stick with Alias Poweranimator's tool set and keep refining them for 15 or 20 years, you might get close to perfection, but then you'd be working with 30 year old technology and at a significant disadvantage in most segments of the industry.
There's nothing wrong what that, of course. I'm a lifelong woodworker, and I tend to used chisels and hand planes and saws and cabinet scrapers, tools that have been incrementally refined over literally thousands of years. I do have modern machinery, too, but I generally choose to use the more elegant tools. I don't make my living as a furniture maker, however. If I did, I'd have to accomodate the tear-out of the mortising machine, the snype of the thickness planer, the occasional burning of the table saw, none of which are problems with my hand tools, but it would be easier to turn a profit.
I'm really pleased to see that they prioritized efforts to make Sculptron over core feature fixes/missing feature additions
By your condescending argument, we never should've moved past Octane V1