need a milky - matte material parameter

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need a milky - matte material parameter

Postby Elvissuperstar007 » Tue Jul 28, 2020 10:29 pm

Elvissuperstar007 Tue Jul 28, 2020 10:29 pm
I've already tried many options, I don't have such material
I have already tried many options, I was unable to create material of this quality, very dark edges, but should be light
roughness parameter looks bad, a mix of glass and diffuse also did not give the desired result
RedShift he looks fine, here's the video
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Re: need a milky - matte material parameter

Postby itsallgoode9 » Wed Jul 29, 2020 1:32 am

itsallgoode9 Wed Jul 29, 2020 1:32 am
should just been a simple SSS material with just a bit of scattering? You'll need to turn up your spec and/or diffuse pretty high for this many layers and a milky SSS material, otherwise it'll look a little dull and grey. I think the edges being light should just take care of themselves because of the material. You could always add a dirt texture to force the white edges as well.

For the edges, one thing to consider is that they are probably rougher because of being cut? so you might need a higher roughness plastic on all of the edges
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Re: need a milky - matte material parameter

Postby Despot » Mon Aug 03, 2020 8:52 am

Despot Mon Aug 03, 2020 8:52 am
Are you able to share the spray component ?
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Re: need a milky - matte material parameter

Postby Despot » Mon Aug 03, 2020 2:42 pm

Despot Mon Aug 03, 2020 2:42 pm
I think this is close to what you're after - it's just a simple scattering material with white for reflection/transmission and scattering/absorption

It's important to turn on Path Tracing (which I don't think you have turned on in your example render) and of course, lighting makes or breaks it.

sg1.jpg


sg1a.jpg
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Re: need a milky - matte material parameter

Postby Elvissuperstar007 » Tue Aug 04, 2020 7:29 am

Elvissuperstar007 Tue Aug 04, 2020 7:29 am
the edges are black it's not right
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