Parallax Bump and Projection Material. Poliigon and Quixel M

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Parallax Bump and Projection Material. Poliigon and Quixel M

Postby Elvissuperstar007 » Fri Jun 05, 2020 12:56 am

Elvissuperstar007 Fri Jun 05, 2020 12:56 am
Parallax Bump and Projection Material. Poliigon and Quixel M
how to do this in octane render
https://www.youtube.com/watch?time_cont ... e=emb_logo
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Re: Parallax Bump and Projection Material. Poliigon and Quixel M

Postby HHbomb » Fri Jun 05, 2020 11:21 am

HHbomb Fri Jun 05, 2020 11:21 am
+1

Projection material is like decals in UE. And it is sooo cool.
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Re: Parallax Bump and Projection Material. Poliigon and Quixel M

Postby leehenshall » Mon Jun 08, 2020 6:41 pm

leehenshall Mon Jun 08, 2020 6:41 pm
These game engine optimized techniques are great. I think every renderer should have these features.

Parallax displacement is really cool and could replace regular displacement for a lot of use cases. I remember when I needed to use Vred for opengl an car presentation. I was really impressed how it could make a bevelled cylinder look like a complex tire tread using parallax displacement shading and a tread shader from the material library......it felt like cheating :) The coolest thing is that you could then render that shader using the raytracing module of the software.
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Re: Parallax Bump and Projection Material. Poliigon and Quixel M

Postby Kalua » Sat Aug 08, 2020 3:24 am

Kalua Sat Aug 08, 2020 3:24 am
+1

I have already created a wish for this feature in "feature request" section.
Vote for it:

https://render.otoy.com/requests/?qa=56 ... splacement
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