Notiusweb wrote:AI Lighting is non-functional with Path Tracing kernel?
It is functional, path tracing is made of direct light contribution + indirect bounce contribution. AI light improves the prior in that combination.
Notiusweb wrote:AI Lighting is non-functional with Path Tracing kernel?
linograndiotoy wrote:It looks like Denoiser is not working properly on the background in RC4 if a Volume Medium is used.
Beauty:
Denoised:
Lewis wrote:This is nice and quick update (form RC3), Thanks guys.
One thing i miss for long time is Triplanar mapping to work with Octane Displacement. Not Vector displacements but standard displacement. Vector one is way too slow and need a LOT of subdivision to get decent quality and sucks up VRAM too much for my taste.
so please can you make regular displacement working with projection/Triplanar nodes also ??
Thanks
linograndiotoy wrote:There's a reason why the node is called Vertex Displacement mixer. You can only mix Vertex Displacement nodes, not Texture Displacement.
immortalartscom wrote:Hi,
is RTX working on slaves too? if yes, does the checkbox "activate RTX (experimental)" in the local device settings of the master activate RTX on slaves?
thx
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