OctaneRender™ 2020.1 RC1 [superseded by 2020.1 RC2]

Forums: OctaneRender™ 2020.1 RC1 [superseded by 2020.1 RC2]
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Re: OctaneRender™ 2020.1 RC1 [latest 2020.1.x]

Postby mojave » Sun Mar 08, 2020 9:58 pm

mojave Sun Mar 08, 2020 9:58 pm
BorisGoreta wrote:Could you please tell me how exactly do I disable RTX on the node ?

Firstly I don't have standalone installed on it, only the slave. Secondly I don't know where to find the octane_log_flags.txt file.

Thanks !


Theoctane_log_flags.txt file must be manually created next to the slave executable in your case.
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Re: OctaneRender™ 2020.1 RC1 [latest 2020.1.x]

Postby linograndiotoy » Mon Mar 09, 2020 11:58 am

linograndiotoy Mon Mar 09, 2020 11:58 am
It looks like we have an issue with Coating when a Multiply (or similar) node is used to define Albedo and Specular and both are providing a perfect "black" result.
Both spheres should look the same (the one on the right is correct).
CoatingIssue.PNG


The issue happens when Coating color is different than perfect black and we're using a Multiply node (or Add texture node...basically any node different than a "direct" RGB Color node) with a zero (black) result in both the Albedo AND the Specular inputs.







Standalone_Bug.ocs
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Re: OctaneRender™ 2020.1 RC1 [latest 2020.1.x]

Postby mojave » Tue Mar 10, 2020 12:45 am

mojave Tue Mar 10, 2020 12:45 am
oscartung wrote:I've only been able to get very minor speed increase for my scene (around 1% increase) with RTX on.
Still very buggy so far, sometimes scene does not start automatically with rtx on, it just stays on 0/1000, have to click on stop and start.
It also renders incorrectly under some occasion, please see screen shot


This issue will be fixed in the next release, thank you for the report.
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