OctaneRender™ 2020.1 RC1 [superseded by 2020.1 RC2]

Forums: OctaneRender™ 2020.1 RC1 [superseded by 2020.1 RC2]
A forum where development builds are posted for testing by the community.
Forum rules
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.

Re: OctaneRender™ 2020.1 RC1 [latest 2020.1.x]

Postby KeeWe » Wed Feb 26, 2020 8:45 am

KeeWe Wed Feb 26, 2020 8:45 am
Since no devs seems to care to answer in the specific thread, let me ask it here: are there any plans for headless rendering in the near future?
6850k // 32 GB // 1080, 1080 Ti, 2080 Ti // Win 10 // C4D 19.068
User avatar
KeeWe
Licensed Customer
Licensed Customer
 
Posts: 279
Joined: Wed Nov 27, 2013 11:32 am

Re: OctaneRender™ 2020.1 RC1 [latest 2020.1.x]

Postby rajib » Sat Feb 29, 2020 12:31 pm

rajib Sat Feb 29, 2020 12:31 pm
Thank you Otoy / Dev Team.

Finally my scene that always had a OOC memory issue since 2018.x is rendering under 2020.1 RC1. It has been a long wait.

2020.1.RC1_OOC.jpg
2020.RC1 OOC memory usage.


Regards,
Rajib
Windows 10 Pro i9-9980XE 128GB RAM|4 x Titan RTX
Houdini 18.5(2020.2.1.2)|Cinema C4D R26|Daz Studio Pro 4.21.0.5(Octane 2021.1.6.83)
NVIDIA 460.89 Studio Standard
User avatar
rajib
Licensed Customer
Licensed Customer
 
Posts: 401
Joined: Sun Sep 28, 2014 4:57 am

Re: OctaneRender™ 2020.1 RC1 [latest 2020.1.x]

Postby SSmolak » Sat Feb 29, 2020 12:56 pm

SSmolak Sat Feb 29, 2020 12:56 pm
Finally working NVLink for 2080ti is great but please don't stop working on it further to make memory pooling fully implemented and support it for textures too not only geometry.
Architectural Visualizations http://www.archviz-4d.studio
User avatar
SSmolak
Licensed Customer
Licensed Customer
 
Posts: 1095
Joined: Sat Feb 07, 2015 5:41 pm
Location: Poland

Re: OctaneRender™ 2020.1 RC1 [latest 2020.1.x]

Postby SSmolak » Sat Feb 29, 2020 12:58 pm

SSmolak Sat Feb 29, 2020 12:58 pm
Will be there any new updates to Hosek&Wilkie sky model like support for independent light intensity ? There was discussion about it some time ago.
Architectural Visualizations http://www.archviz-4d.studio
User avatar
SSmolak
Licensed Customer
Licensed Customer
 
Posts: 1095
Joined: Sat Feb 07, 2015 5:41 pm
Location: Poland

Re: OctaneRender™ 2020.1 RC1 [latest 2020.1.x]

Postby Kalua » Sat Feb 29, 2020 8:50 pm

Kalua Sat Feb 29, 2020 8:50 pm
Thank you, Otoy for this pre production release! It feels nice so far.
One question: Is this <<Spectron area/sphere primitives>> feature implemented in every light material? Or is it additional to the standard lights used so far?
I ve been looking for it in the C4D plugin version but found nothing.

PS: I think I found it. Will it work with shapes other tah square and spheres? Disc for intance?
C4D 25.117 Octane 2022.1.2 R4, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 536.67
https://www.behance.net/PaperArchitect
Kalua
Licensed Customer
Licensed Customer
 
Posts: 481
Joined: Fri Oct 11, 2013 2:13 am
Location: Caribbean Sea

Re: OctaneRender™ 2020.1 RC1 [latest 2020.1.x]

Postby jimho » Sat Feb 29, 2020 10:23 pm

jimho Sat Feb 29, 2020 10:23 pm
Another bug report:
A scene I am testing is not working with the network rendering for this 2020.1 RC1, if only rendering on the master, it works, but once turn the network rendering on, the slaves's Daemon will keep restart then master's standalone just crash.
I can run this same scene on 2019.1.5 very stable together with slaves, also quite suprisingly, it seems faster on the 2019 ithan the new 2020, on 2019 it is arround 6-9 Ms/s yet on 2020 it is about 3-7 Ms/s (when both without slaves).
with RTX OOC NVlinks all off...

within the scene I have ornatrix fur and Forest pack scatters and environment fog, it seems these three kind of things make the trouble, because if I turn the fog and the scatter off, the scene runs well with slaves.

Supermicro 4028GR TR2|Intel xeon E5 2697 V3| windows 10| revit 2019 |Titan V+ Quadro GV100+RTX 2080 Ti
jimho
Licensed Customer
Licensed Customer
 
Posts: 263
Joined: Tue Aug 21, 2018 10:58 am

Re: OctaneRender™ 2020.1 RC1 [latest 2020.1.x]

Postby funk » Sun Mar 01, 2020 4:03 pm

funk Sun Mar 01, 2020 4:03 pm
I'm doing some tests with the sun models and noticed there is a lot of noise in reflection/refraction on glass.

I can't find a way to clean it up either.

glass_noise_sun.png
Attachments
glass_noise_sun.orbx
(280.44 KiB) Downloaded 190 times
Win10 Pro/ Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
User avatar
funk
Licensed Customer
Licensed Customer
 
Posts: 1204
Joined: Mon Feb 07, 2011 1:24 pm
Location: Australia

Re: OctaneRender™ 2020.1 RC1 [latest 2020.1.x]

Postby karl » Mon Mar 02, 2020 1:28 am

karl Mon Mar 02, 2020 1:28 am
SSmolak wrote:Will be there any new updates to Hosek&Wilkie sky model like support for independent light intensity ? There was discussion about it some time ago.


Yes, there is a new "Sun intensity" parameter for daylight environment (this affects all models). This was just added today and will be in the next release.
karl
OctaneRender Team
OctaneRender Team
 
Posts: 367
Joined: Sun Oct 13, 2019 11:26 pm

Re: OctaneRender™ 2020.1 RC1 [latest 2020.1.x]

Postby SSmolak » Wed Mar 04, 2020 11:18 am

SSmolak Wed Mar 04, 2020 11:18 am
karu wrote:
SSmolak wrote:Will be there any new updates to Hosek&Wilkie sky model like support for independent light intensity ? There was discussion about it some time ago.


Yes, there is a new "Sun intensity" parameter for daylight environment (this affects all models). This was just added today and will be in the next release.


Thank you very much !
Architectural Visualizations http://www.archviz-4d.studio
User avatar
SSmolak
Licensed Customer
Licensed Customer
 
Posts: 1095
Joined: Sat Feb 07, 2015 5:41 pm
Location: Poland

Re: OctaneRender™ 2020.1 RC1 [latest 2020.1.x]

Postby wallace » Wed Mar 04, 2020 6:58 pm

wallace Wed Mar 04, 2020 6:58 pm
funk wrote:I'm doing some tests with the sun models and noticed there is a lot of noise in reflection/refraction on glass.

I can't find a way to clean it up either.

glass_noise_sun.png


I had a look into this and it seems like it's a general path tracing problem, it's not really good at tracing indirect rays and hitting the sun.

This is because the sun is relatively small compared to the rest of the sky, and so your indirect ray would hit the bright sun with really low probability density, thus the contribution of such hit would be really really bright. This generates bright fireflies on rays that do hit the sun, and coupled with dispersion it generates extra color noises on top of it. The problem is worse for glass due to 0 or little roughness, so there is no direct light to help reduce the variance.

The short term solution would be to increase the sun size and perhaps use a different kernel such as PMC.
User avatar
wallace
OctaneRender Team
OctaneRender Team
 
Posts: 188
Joined: Sun Dec 18, 2016 10:38 pm
PreviousNext

Return to Development Build Releases


Who is online

Users browsing this forum: No registered users and 13 guests

Sun Apr 28, 2024 6:06 pm [ UTC ]