If I try and run the Fun with Vectron scenes in this 2020 XB2, some don't work at all.
Some like Surface displacement render so ridiculously slow that they are unusable.
Notiusweb wrote:When 2x Upsampling is used, Imager sliders' effect gets laggy/choppy, whereas when no upscaling is active, slider response is smooth and 'realtime'.
galleon27 wrote:Auto bump map in displacement doesn't work.
FrankLIU wrote:Notiusweb wrote:When 2x Upsampling is used, Imager sliders' effect gets laggy/choppy, whereas when no upscaling is active, slider response is smooth and 'realtime'.
can you please share some test scene and let me have a check?
Thanks
Notiusweb wrote:If I try and run the Fun with Vectron scenes in this 2020 XB2, some don't work at all.
Some like Surface displacement render so ridiculously slow that they are unusable.
mojave wrote:Notiusweb wrote:If I try and run the Fun with Vectron scenes in this 2020 XB2, some don't work at all.
Some like Surface displacement render so ridiculously slow that they are unusable.
Thank you for reporting this. We have been able to reproduce it and it will be fixed in the next build.
Lewis wrote:Hi OTOY/Devs
Can you please check this scene (ORBX) and short video about Denoising issues (BUG ?) i have with 2020 XB2.
I'ts very simple scene (you already have it but for sake of conversation uploading it again).
Basically Glass behind glass confuses denoiser so it completely destroys/removes my glass railing behind my glass doors. Seems like glass behind glass is big problem for denoiser?
Can this be fixed/trained better in denoiser ?
Here is ORBX file and short video upload.
thanks
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