OctaneRender™ 2020.1 XB2 [superseded by 2020.1 XB3]

Forums: OctaneRender™ 2020.1 XB2 [superseded by 2020.1 XB3]
A forum where development builds are posted for testing by the community.
Forum rules
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.

Re: OctaneRender™ 2020.1 XB2 [latest 2020.1.x]

Postby Notiusweb » Thu Jan 09, 2020 12:35 pm

Notiusweb Thu Jan 09, 2020 12:35 pm
If I try and run the Fun with Vectron scenes in this 2020 XB2, some don't work at all.
Some like Surface displacement render so ridiculously slow that they are unusable.
Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
User avatar
Notiusweb
Licensed Customer
Licensed Customer
 
Posts: 1285
Joined: Mon Nov 10, 2014 4:51 am

Re: OctaneRender™ 2020.1 XB2 [latest 2020.1.x]

Postby Lewis » Thu Jan 09, 2020 2:40 pm

Lewis Thu Jan 09, 2020 2:40 pm
Hi OTOY/Devs

Can you please check this scene (ORBX) and short video about Denoising issues (BUG ?) i have with 2020 XB2.

I'ts very simple scene (you already have it but for sake of conversation uploading it again).
Basically Glass behind glass confuses denoiser so it completely destroys/removes my glass railing behind my glass doors. Seems like glass behind glass is big problem for denoiser?
Can this be fixed/trained better in denoiser ?

Here is ORBX file and short video upload.

thanks
Attachments
Octane_Denoiser_Glass_video.rar
(14.61 MiB) Downloaded 172 times
RTX_Glass_Denoiser_BUG.rar
(21.51 MiB) Downloaded 195 times
--
Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177

WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
User avatar
Lewis
Licensed Customer
Licensed Customer
 
Posts: 1071
Joined: Tue Feb 05, 2013 6:30 pm
Location: Croatia

Re: OctaneRender™ 2020.1 XB2 [latest 2020.1.x]

Postby FrankLIU » Tue Jan 14, 2020 1:42 am

FrankLIU Tue Jan 14, 2020 1:42 am
Notiusweb wrote:When 2x Upsampling is used, Imager sliders' effect gets laggy/choppy, whereas when no upscaling is active, slider response is smooth and 'realtime'.

can you please share some test scene and let me have a check?

Thanks
FrankLIU
OctaneRender Team
OctaneRender Team
 
Posts: 26
Joined: Sun Nov 13, 2016 9:18 pm

Re: OctaneRender™ 2020.1 XB2 [latest 2020.1.x]

Postby vijay » Tue Jan 14, 2020 5:31 am

vijay Tue Jan 14, 2020 5:31 am
galleon27 wrote:Auto bump map in displacement doesn't work.

001.JPG
002.JPG



Thanks for the sample scene. This is now fixed and it will be included in the next release. Thanks!.
vijay
OctaneRender Team
OctaneRender Team
 
Posts: 188
Joined: Sun Jul 24, 2016 8:42 pm

Re: OctaneRender™ 2020.1 XB2 [latest 2020.1.x]

Postby Studio21 » Tue Jan 14, 2020 7:48 am

Studio21 Tue Jan 14, 2020 7:48 am
Hi devs,

Is it possible to have a simple scene that demonstrates the advantage of using the new quad lights. ive been testing with my own scene and didnt notice and benefits in terms of resolving noise any faster then a normal emission plane. im reall confused by this

Cheers,

G
Studio21
Licensed Customer
Licensed Customer
 
Posts: 212
Joined: Wed Nov 16, 2016 11:14 am

Re: OctaneRender™ 2020.1 XB2 [latest 2020.1.x]

Postby Notiusweb » Thu Jan 16, 2020 4:44 pm

Notiusweb Thu Jan 16, 2020 4:44 pm
FrankLIU wrote:
Notiusweb wrote:When 2x Upsampling is used, Imager sliders' effect gets laggy/choppy, whereas when no upscaling is active, slider response is smooth and 'realtime'.

can you please share some test scene and let me have a check?

Thanks


Now I am trying on new and different scenes, and it is not happening. Then on scene where it was happening, now it is not...
Scratch that!
:oops:
Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
User avatar
Notiusweb
Licensed Customer
Licensed Customer
 
Posts: 1285
Joined: Mon Nov 10, 2014 4:51 am

Re: OctaneRender™ 2020.1 XB2 [latest 2020.1.x]

Postby mojave » Fri Jan 17, 2020 12:48 am

mojave Fri Jan 17, 2020 12:48 am
Notiusweb wrote:If I try and run the Fun with Vectron scenes in this 2020 XB2, some don't work at all.
Some like Surface displacement render so ridiculously slow that they are unusable.


Thank you for reporting this. We have been able to reproduce it and it will be fixed in the next build.
User avatar
mojave
OctaneRender Team
OctaneRender Team
 
Posts: 1259
Joined: Sun Feb 08, 2015 10:35 pm

Re: OctaneRender™ 2020.1 XB2 [latest 2020.1.x]

Postby Notiusweb » Fri Jan 17, 2020 5:56 pm

Notiusweb Fri Jan 17, 2020 5:56 pm
mojave wrote:
Notiusweb wrote:If I try and run the Fun with Vectron scenes in this 2020 XB2, some don't work at all.
Some like Surface displacement render so ridiculously slow that they are unusable.


Thank you for reporting this. We have been able to reproduce it and it will be fixed in the next build.


Awesome!

In the intro post for next build can there be a sample Vectron-Volume scene as well?
It's not too intuitive using OSL and Volume SDF instances inside a Vectron.
If we had a template scene that the average Noob user, who is not very advanced (ie - Funk, Divasoft, Rohandalvi, Despot, Galleon27, Rajib, Ff7darkcloud, VVG, Frankmci, Rikk The Gaijin, Lewis, Video4), could use, it would be great!

THX!
Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
User avatar
Notiusweb
Licensed Customer
Licensed Customer
 
Posts: 1285
Joined: Mon Nov 10, 2014 4:51 am

Re: OctaneRender™ 2020.1 XB2 [latest 2020.1.x]

Postby Notiusweb » Sat Jan 18, 2020 6:19 pm

Notiusweb Sat Jan 18, 2020 6:19 pm
I found another bug for this build-

If you add Layers to a Material
ie - Material Layer>Layer 1:Diffuse Layer

And then rename them
ie - Material Layer>Layer 1:Blend Color

The name will revert back to the default "Diffuse Layer" upon saving, closing, and re-opening file.

Ideally upon shutting down scene and reopening, the Layer should still have the name "Blend Color"
Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
User avatar
Notiusweb
Licensed Customer
Licensed Customer
 
Posts: 1285
Joined: Mon Nov 10, 2014 4:51 am

Re: OctaneRender™ 2020.1 XB2 [latest 2020.1.x]

Postby vijay » Sun Jan 19, 2020 10:10 pm

vijay Sun Jan 19, 2020 10:10 pm
Lewis wrote:Hi OTOY/Devs

Can you please check this scene (ORBX) and short video about Denoising issues (BUG ?) i have with 2020 XB2.

I'ts very simple scene (you already have it but for sake of conversation uploading it again).
Basically Glass behind glass confuses denoiser so it completely destroys/removes my glass railing behind my glass doors. Seems like glass behind glass is big problem for denoiser?
Can this be fixed/trained better in denoiser ?

Here is ORBX file and short video upload.

thanks



The way the denoiser currently works is that it denoises diffuse, reflection, refraction..etc individually and composited together including environment to get the denoised output. The main problem here is the affect alpha in specular materials along with keep environment and also transmission channel is not white. When you turn on the affect alpha then the pixels that get refracted are recorded as transparent. Also, we never record colour info in the alpha channel, so once you start changing transmission colour that information is lost and only environment background is blended into the denoiser final result.

Actually the denoiser result seems to be correct, when the affect alpha option is on then we shouldn't be changing transmission color. So currently there are a couple of options here, either leave as it as a limitation or [edit]change the main pass to look same as denoiser output(which is not easy and have to discuss with the team more).
vijay
OctaneRender Team
OctaneRender Team
 
Posts: 188
Joined: Sun Jul 24, 2016 8:42 pm
PreviousNext

Return to Development Build Releases


Who is online

Users browsing this forum: No registered users and 1 guest

Fri May 03, 2024 1:23 am [ UTC ]