OctaneRender™ 2019.2 XB2 [latest 2019.2.x]

Forums: OctaneRender™ 2019.2 XB2 [latest 2019.2.x]
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Re: OctaneRender™ 2019.2 XB2 [latest 2019.2.x]

Postby osiosiosi » Wed Oct 09, 2019 8:42 am

osiosiosi Wed Oct 09, 2019 8:42 am
Hello :-)

Any ETA for this?
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Re: OctaneRender™ 2019.2 XB2 [latest 2019.2.x]

Postby Notiusweb » Sun Oct 13, 2019 5:22 am

Notiusweb Sun Oct 13, 2019 5:22 am
Can we get extension on this build, I show expiration in 19hrs.

THX!
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Re: OctaneRender™ 2019.2 XB2 [latest 2019.2.x]

Postby Despot » Sun Oct 13, 2019 8:19 am

Despot Sun Oct 13, 2019 8:19 am
+ 1 for the 2019.2 XB2 extension

I have 16 hours left here....
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Re: OctaneRender™ 2019.2 XB2 [latest 2019.2.x]

Postby coilbook » Mon Oct 14, 2019 1:38 am

coilbook Mon Oct 14, 2019 1:38 am
they had XB3 but then it disappeared
even 3ds max has xb3 but we cannot use it because slaves dont have xb3
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Re: OctaneRender™ 2019.2 XB2 [latest 2019.2.x]

Postby Notiusweb » Mon Oct 14, 2019 11:05 am

Notiusweb Mon Oct 14, 2019 11:05 am
I have an alembic character with a case of the Jibbs.
Displacement on the mesh seems to interact and display triangle-shaped glitches with Ray Epsilon and zooming distance in the viewport.
Strange because the same exact copy of the material on a primitive sphere, right next to the character, renders clean, where as the character renders with the displacement glitches ("jibbs").

Zoom Far - Infected with Jibbs
Jibbs_Far.jpg


Zoom Medium - Some Jibbs, not as severe
Jibbs_Medium.jpg


Zoom Close - No Jibbs
Jibbs_Close.jpg



Can I send in scene for review, I already troubleshooted the mesh but no Octane 'scene' settings affect.
Thx
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Re: OctaneRender™ 2019.2 XB2 [latest 2019.2.x]

Postby Jolbertoquini » Thu Oct 17, 2019 12:21 pm

Jolbertoquini Thu Oct 17, 2019 12:21 pm
Notiusweb wrote:I have an alembic character with a case of the Jibbs.
Displacement on the mesh seems to interact and display triangle-shaped glitches with Ray Epsilon and zooming distance in the viewport.
Strange because the same exact copy of the material on a primitive sphere, right next to the character, renders clean, where as the character renders with the displacement glitches ("jibbs").

Zoom Far - Infected with Jibbs
Jibbs_Far.jpg


Zoom Medium - Some Jibbs, not as severe
Jibbs_Medium.jpg


Zoom Close - No Jibbs
Jibbs_Close.jpg



Can I send in scene for review, I already troubleshooted the mesh but no Octane 'scene' settings affect.
Thx


Is not a near clip plane issue on the camera? the mesh from character is to close to the body? I can see yours settings is at "0" and "infinity" I usually set thoses with a number to not have issues. maybe?

Best,
JO
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Re: OctaneRender™ 2019.2 XB2 [latest 2019.2.x]

Postby Notiusweb » Fri Oct 18, 2019 12:55 am

Notiusweb Fri Oct 18, 2019 12:55 am
Jolbertoquini wrote:
Notiusweb wrote:I have an alembic character with a case of the Jibbs.
Displacement on the mesh seems to interact and display triangle-shaped glitches with Ray Epsilon and zooming distance in the viewport.
Strange because the same exact copy of the material on a primitive sphere, right next to the character, renders clean, where as the character renders with the displacement glitches ("jibbs").

Zoom Far - Infected with Jibbs
Jibbs_Far.jpg


Zoom Medium - Some Jibbs, not as severe
Jibbs_Medium.jpg


Zoom Close - No Jibbs
Jibbs_Close.jpg



Can I send in scene for review, I already troubleshooted the mesh but no Octane 'scene' settings affect.
Thx


Is not a near clip plane issue on the camera? the mesh from character is to close to the body? I can see yours settings is at "0" and "infinity" I usually set thoses with a number to not have issues. maybe?

Best,
JO


Hello, I did test, but it confirmed it is not related to clipping plane.

The thing here is that the sphere is not getting the glitches while the mesh is.
And so fine, once can assume it's a problem with the mesh then, right?...

BUT - the mesh shows them when far away, yet not when zoomed in. So what does that mean...
And, the sphere never shows glitches at any zoom-level despite having the same material (including same exact displacement.)

So, seems somehow Octane cannot not properly 'handle' the mesh I am using here.
Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
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Re: OctaneRender™ 2019.2 XB2 [latest 2019.2.x]

Postby Jolbertoquini » Sat Oct 19, 2019 5:06 pm

Jolbertoquini Sat Oct 19, 2019 5:06 pm
Notiusweb wrote:
Jolbertoquini wrote:
Notiusweb wrote:I have an alembic character with a case of the Jibbs.
Displacement on the mesh seems to interact and display triangle-shaped glitches with Ray Epsilon and zooming distance in the viewport.
Strange because the same exact copy of the material on a primitive sphere, right next to the character, renders clean, where as the character renders with the displacement glitches ("jibbs").

Zoom Far - Infected with Jibbs
Jibbs_Far.jpg


Zoom Medium - Some Jibbs, not as severe
Jibbs_Medium.jpg


Zoom Close - No Jibbs
Jibbs_Close.jpg


Can I send in scene for review, I already troubleshooted the mesh but no Octane 'scene' settings affect.
Thx


Is not a near clip plane issue on the camera? the mesh from character is to close to the body? I can see yours settings is at "0" and "infinity" I usually set thoses with a number to not have issues. maybe?

Best,
JO


Hello, I did test, but it confirmed it is not related to clipping plane.

The thing here is that the sphere is not getting the glitches while the mesh is.
And so fine, once can assume it's a problem with the mesh then, right?...

BUT - the mesh shows them when far away, yet not when zoomed in. So what does that mean...
And, the sphere never shows glitches at any zoom-level despite having the same material (including same exact displacement.)

So, seems somehow Octane cannot not properly 'handle' the mesh I am using here.



Really Interesting maybe yes send the scene on personal to the dev team maybe they can see the Bug. :)
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Re: OctaneRender™ 2019.2 XB2 [latest 2019.2.x]

Postby Jolbertoquini » Sat Oct 19, 2019 5:09 pm

Jolbertoquini Sat Oct 19, 2019 5:09 pm
Hi Guys,

One question about it instances type on the alembic like on this post https://render.otoy.com/forum/viewtopic.php?f=33&t=71853&p=365558#p365558 I didn't had any reply on this.

Basically Octane 3.06 support both type of instances but not OC4.05 or 2018's as well 2019's Please take a look something broked there and this gave issues on workflow using instances :)

Best,
JO
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Re: OctaneRender™ 2019.2 XB2 [latest 2019.2.x]

Postby alksndr » Sun Oct 20, 2019 2:57 am

alksndr Sun Oct 20, 2019 2:57 am
Hey guys. I am getting an all GPU failed message when enabling emission on a shader(diffuse mat with texture emission). If it doesn't fail right away, it fails when I check Double Sided Emission. I also have an odd problem with the render size changing and not obeying my established 1920x1200 size. Just wanted to mention these since its not under the known bugs category. Thank you)
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