Wallace - can we get an Opacity channel for the Hair shader?
I like it a lot, but I would like to use it for Transparency based hair meshes!
THX!
Also - Normal/Bump?
divasoft wrote:Something breaks when I turn on RTX
divasoft wrote:Emmm...
In this case I do not see the benefits of RTX. No acceleration.
xevious2501 wrote:We are all expecting the great boost in speed via RTX, and i dont doubt its presence, but also i think speed boosts will vary on systems setups as well.
I wouldnt doubt cards like the Quadro's having peak benefits over say Geforce rtx cards simply due to the Quadro's increased memory bandwidth.
Also, couple that with NVlink. which as of now only exists in 3 and 4 way support for geforce cards.
I dont understand why NVIDIA are not providing 2way nvlinks for geforce, though they have 2way sli support. most likely to do with sales strategy.
Anyways, you also have to consider the current build being experimental.
Yeah i know. big promises for great speed, but lets all just be a bit patient. after all we're still getting great improvements in features, some long overdue.
But i hear ya. especially when youve purchased big with RTX cards specifically for the benefits of RTX. but no worries its going to pay off.
it's kind of like as a user you feel it either works for you or it doesn't. There really needn't be this fancy middle ground of mystery, it is a computation device after all.
I think we just may not know entirely how and in what context we will see a speed boost, so it would be good to know these in a non-vague sense.
Iceman9 wrote:it's kind of like as a user you feel it either works for you or it doesn't. There really needn't be this fancy middle ground of mystery, it is a computation device after all.
I think we just may not know entirely how and in what context we will see a speed boost, so it would be good to know these in a non-vague sense.
I don't agree with this sentiment at all. Not for most anything in 3d. And not here.
The lighting in one scene doesn't work for the lighting in another. In some scenes you can dial the needed samples down...in other times you must go way up. For premium results materials must often be tweaked per scene. Etc. Our 3d world is a contextual world where operator talent means something (thank God). The devs have been quite consistent and clear in stating that RTX works best in heavy poly scenes. That isn't mysterious at all in terms of what you really need to know.
No one is going to give you a formula to say: your current scene will be 50% faster with RTX enabled...or 180% or -5%. But you do know polygon count/scene complexity yields greater gains.
Maybe at some point when RTX rendering is more mature it will *always* be faster in all scenes. Not now. Adjust accordingly.
divasoft wrote:Emmm...
In this case I do not see the benefits of RTX. No acceleration.
mojave wrote:divasoft wrote:Something breaks when I turn on RTX
Hi,
Could you give more details about what doesn't look right in your scene or share it via PM so we can look into it?
Thank you.
Return to Development Build Releases
Users browsing this forum: No registered users and 7 guests