linograndiotoy wrote:Why particles are not exported in Standalone? That should work fine.
Orbx not support export particles as is. It possible only as geometry and if scene consist over a few million particle meshes Standalone simply crashes.
In this case, each animation frame was a few gigabytes in size. It's extensive wrong path to export particles. One user said that he was able to export particles like Alembic сache, but I don’t know how to do it and whether it will be possible to use particle attributes such as speed, color, opacity, age, etc. And further. Particles motionblur should work fine in the integration, without stand export. This is a serious problem.