OSL Shaders for volume textures - MORE INFO PLEASE

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OSL Shaders for volume textures - MORE INFO PLEASE

Postby pegot » Thu Jul 04, 2019 1:05 am

pegot Thu Jul 04, 2019 1:05 am
I played around with he sample file for OSL Shaders for volume textures. Can anyone provide more detailed info or a tutorial on how to control these better. Say I only wanted to use a mix of three colors. How could I do that? And how does one set which colors to use (say in my three colors I only wanted red, blue, and pink).
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Re: OSL Shaders for volume textures - MORE INFO PLEASE

Postby bepeg4d » Thu Jul 04, 2019 5:48 am

bepeg4d Thu Jul 04, 2019 5:48 am
Hi,
in 2019, you can use any kind of texture with Volumes, even ImageTexture nodes:
5A25471F-B0E5-4665-9338-657F3E090960.jpeg

ciao Beppe
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Re: OSL Shaders for volume textures - MORE INFO PLEASE

Postby pegot » Thu Jul 04, 2019 4:37 pm

pegot Thu Jul 04, 2019 4:37 pm
Thanks Beppe. From the sample ORBX provided as a demo it wasn't immediately clear to me that the new functionality wasn't dependent on OSL shaders alone.
Win 10
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff

Network rendering:
Win 10
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AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
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