Notiusweb wrote:Wait, if a glTF scene is exported native out of Octane then it will be using Octane materials, right?
Pure glTF won't have Octane materials or VRAY materials or Redshift materials. There will just be materials. The whole idea is to have a universal standard that works anywhere and doesn't require special downloads.
Where parties choose to build "on top" of the universal format remains to be seen, but if they require special downloads then it starts to move into territory reminiscent of Adobe Flash, where you have to install a plug-in.
In a closed environment like Microsoft's 3d paint...they might choose to have extra features and tools, but when it comes time to export that glTF it would need to bake/translate the file back out to a generic state.