Notiusweb wrote:Two findings with this 2018.XB2 build
1 - if you alter scene while denoiser is active, it will show serious spikes in Delayed Procedure Calls (for those of us with USB 3.0 PCIE connected GPUs). If you have Denoiser off, spikes are not nearly as significant.
So, you run the risk of a crash if you tweak too much while denoiser is on, but if you turn off and tweak, no issue. So, what I do is only use denoiser at the end when I'm rendering, and no longer fiddling with anything in the scene.
We are planning to get rid of the page locking of the film buffer channels during denoising. This might help with your issue, but I' not sure. This work started a couple of months ago, but had to take a backseat to allow us focussing on stabilizing version 4 and getting 2018 out.
2 - I found that if texture path and name exceeds a certain # of characters, when you try to load that texture into a material, it will crash Octane. If I then rename the material to a 1 or 2 character file name, it loads fine.
(I didn't yet identify what that character count is yet, but I am using Win 10.)
But, then also, if I bring the original full-named texture file to a higher level folder, it then also loads fine.
So it seems Octane doesn't like materials having texture names & paths that extend out too far with too many characters.
Are you talking about the Standalone or about a plugin? There shouldn't be a limit in name length in the Standalone, but if you experience issues, could you maybe send me the name of the file you tried to load?
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra