by Notiusweb » Thu Dec 20, 2018 2:04 pm
Notiusweb
Thu Dec 20, 2018 2:04 pm
Hmmm....when working with Iray in Daz Studio, it seems it has an edge over Octane in making things look more photo-real.
It has a smoother look whereas, Octane has a slight grainier, but Toonish/flat look.
Now, I know it is up to each artist to achieve their vision of what they want, but there is something mechanically different in the feature set of Iray that creates this, and I think I can articulate what it is now, and make a recommendation for the developmental builds -
Iray has the following in Tonemapper, which help make the image's finer details 'pop' post-render:
1- Burn highlights - (adjusts only lighter colors of the spectrum up or down, independent of the darker ones), and slider can be driven + and - (2 directions)
2- Crush Blacks - (adjusts only the darker colors of the spectrum up or down, almost like a shadow increaser/decreaser, independent of the lighter ones), and slider can be driven + and - (2 directions)
Iray = Total of 4 directions
Now, the thing is is that these are then independent of Exposure and Gamma, which affect every pixel en masse.... so with Iray, you get more of a visual 'Parametric-EQ' to work with.
Almost like an LUT, but more independently finely controlled at the same time.
To compare, Octane's Imager has the following:
1 - Highlight Compression - reduces burned highlights, which in effect is like sliding the Iray Burn Highlights slider negative. But, Octane's Highlight Compression cannot itself be driven negative, so it gives you only 1 direction of control.
And, not just that, it darkens the darker pixels too, so it is not really giving you what Iray gives even for the 1 direction Octane does give of highlight control.
SO....to summarize, in Octane you have 1 of 4 directions when it comes to independent controls of highlights and darkening pixels.
In Iray, you have 4 of 4 directions when it comes to independent controls of highlights and darkening pixels.
IDEA:
In Octane's Imager node, create new
(1) Highlight slider - make it linked only to pixels on the lighter end of spectrum, and let the user slide it + and -, to adjust the lighter spectrum of pixels in the image
(2) Shadow Slider - make it linked only to pixels on the darker end of spectrum, and let the user slide it + and -, to adjust the darker spectrum of pixels in the image
This will give us the Iray look if we want it, just by adding in sliders!
Because, Iray can, with its Tonemapper sliders, give a render, having even level of gamma, the pop of light and dark pixels.
This nets to a softer image between bright and dark details that pop.
BTW - Iray is slow as F%^$....
THX!
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