Is there an example of the volumetric spotlight that isn't in a black abyss?
I feel demos always show volumetric lighting in nothingness and then when you put it in a real-world situation it never looks good... Prove me wrong please.
natemac00 wrote:Is there an example of the volumetric spotlight that isn't in a black abyss?
I feel demos always show volumetric lighting in nothingness and then when you put it in a real-world situation it never looks good... Prove me wrong please.
Goldorak wrote:Interior->Daylight->Medium->godrays + Volumetric_Spotlight =
Goldorak wrote:natemac00 wrote:Is there an example of the volumetric spotlight that isn't in a black abyss?
I feel demos always show volumetric lighting in nothingness and then when you put it in a real-world situation it never looks good... Prove me wrong please.
Interior->Daylight->Medium->godrays + Volumetric_Spotlight =
Daylight only:
Spotlight only:
natemac00 wrote:Goldorak wrote:natemac00 wrote:Is there an example of the volumetric spotlight that isn't in a black abyss?
I feel demos always show volumetric lighting in nothingness and then when you put it in a real-world situation it never looks good... Prove me wrong please.
Interior->Daylight->Medium->godrays + Volumetric_Spotlight =
Daylight only:
Spotlight only:
Thank you, these look great. is there any control of fall off?
FrankPooleFloating wrote:Is there any chance of finally getting backface culling in Octane any time soon? (for fading whole meshes without showing their innards)
Goldorak wrote:FrankPooleFloating wrote:Is there any chance of finally getting backface culling in Octane any time soon? (for fading whole meshes without showing their innards)
What about using polygon side node as input into visibility?
raytype()
in opacity we can hide an object from refractions, including its own refractions, but then that object is invisible behind glass. So, that trick can only be used for a limited number of cases and I'm pretty sure, not that many people are even aware that this can be done in Octane.Return to Development Build Releases
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