coilbook wrote:Can anyone from otoy explain why with ai lights and update on the image is noisier than than with ai lights off. Thanks
haze wrote:coilbook wrote:Can anyone from otoy explain why with ai lights and update on the image is noisier than than with ai lights off. Thanks
Is it possible for us to take a look at the scene orbx?
Notiusweb wrote:Holy F$%^! FBX's import with materials....PBR! they are coming in as Universal!!!
Only thing is the materials are all coming in at 0% Opacity, so I have to raise all to 100%.
But, still...awesome
roeland wrote:Jolbertoquini wrote:Hi Guys,
I did some test on the Cryptomatte, and there is some issues on the output weird black pixels on the output. Also I would like to ask to have the passes working with the Info kernel so we could have just this passes as one exr for faster output if I add material ID (ao, depth, wireframe) and add cryptomatte as passes is not working, I guess need the sampling information maybe the reason is working only with the main Path tracer kernel.
Otherwise when I'm rendering such HD or 4K the black pixel is such small (cause one pixel) is hard to spot, but for small images size is spot on, best to see if we can have better result.
Thanks a lot Guys great work so far.
Cheers,
JO
Hi, we will improve this during the next releases.
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Roeland
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