OctaneRender™ 4 RC 5

Forums: OctaneRender™ 4 RC 5
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Re: OctaneRender™ 4 RC 5 [latest version 4]

Postby mojave » Thu Sep 27, 2018 10:24 am

mojave Thu Sep 27, 2018 10:24 am
WIPEXPO wrote:can I ask for an option in octane settings :
to manually connect with server each new sesion ? (re sign in with account name and password)
Is it possiblle ?


Yes, this is something you can already do, in standalone you may go to File > Account > Sign Out. This will close your session, which involves releasing all licenses in use by your machine and Octane will ask you for your credentials next time it starts.
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Re: OctaneRender™ 4 RC 5 [latest version 4]

Postby WIPEXPO » Thu Sep 27, 2018 11:28 am

WIPEXPO Thu Sep 27, 2018 11:28 am
mojave wrote:
WIPEXPO wrote:can I ask for an option in octane settings :
to manually connect with server each new sesion ? (re sign in with account name and password)
Is it possiblle ?


Yes, this is something you can already do, in standalone you may go to File > Account > Sign Out. This will close your session, which involves releasing all licenses in use by your machine and Octane will ask you for your credentials next time it starts.


Cool but often i find myself simply forgetting about this step, alt+f4 and I m off. (probablly its not only me)
And what i would want to have is a check box in activation status to be able choose : sign out on quit (releas all licenses)
This step could have reduced the amount of online licence unlocks need per user.

THX :)
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Re: OctaneRender™ 4 RC 5 [latest version 4]

Postby enricocerica » Thu Sep 27, 2018 5:39 pm

enricocerica Thu Sep 27, 2018 5:39 pm
Seems that this is a bug,
Often when adding light emitter, it starts with AI light : processing and enters in an infinite loop and I should stop Octane. This occurs when many emitters are added, like using instances.
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
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Re: OctaneRender™ 4 RC 5 [latest version 4]

Postby abstrax » Fri Sep 28, 2018 12:06 am

abstrax Fri Sep 28, 2018 12:06 am
WIPEXPO wrote:
mojave wrote:
WIPEXPO wrote:can I ask for an option in octane settings :
to manually connect with server each new sesion ? (re sign in with account name and password)
Is it possiblle ?


Yes, this is something you can already do, in standalone you may go to File > Account > Sign Out. This will close your session, which involves releasing all licenses in use by your machine and Octane will ask you for your credentials next time it starts.


Cool but often i find myself simply forgetting about this step, alt+f4 and I m off. (probablly its not only me)
And what i would want to have is a check box in activation status to be able choose : sign out on quit (releas all licenses)
This step could have reduced the amount of online licence unlocks need per user.

THX :)

Well, that's what Octane does. It releases the licenses used by the process (unless another process on the same machine is still using them). The only possible reasons why the license does not get released:
1) You are using the offline licensing mode, which is not available in versions >= 3.08.
2) Octane isn't shutdown correctly.

Assuming you are using version 4, leaves only option 2). Are you using the Standalone or a plugin. If you use a plugin, which one is it?
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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Re: OctaneRender™ 4 RC 5 [latest version 4]

Postby wallace » Fri Sep 28, 2018 12:39 am

wallace Fri Sep 28, 2018 12:39 am
enricocerica wrote:Seems that this is a bug,
Often when adding light emitter, it starts with AI light : processing and enters in an infinite loop and I should stop Octane. This occurs when many emitters are added, like using instances.


Does the AI light: processing label ever go away, and does Octane just lock up or does it crash?

How many instances are you dealing with?
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Re: OctaneRender™ 4 RC 5 [latest version 4]

Postby enricocerica » Fri Sep 28, 2018 6:44 am

enricocerica Fri Sep 28, 2018 6:44 am
wallace wrote:
enricocerica wrote:Seems that this is a bug,
Often when adding light emitter, it starts with AI light : processing and enters in an infinite loop and I should stop Octane. This occurs when many emitters are added, like using instances.


Does the AI light: processing label ever go away, and does Octane just lock up or does it crash?

How many instances are you dealing with?


The message never goes away and Octane does not crash. Not so much instances, about 20 but they were high poly meshes (190000 polys), non sense of course and it wasn't intended. But I already met this situation with lower poly meshes and it's random, reloading project and restart it may result in GPU failing and reloading it again may work.
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
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Re: OctaneRender™ 4 RC 5 [latest version 4]

Postby FrankPooleFloating » Fri Sep 28, 2018 1:34 pm

FrankPooleFloating Fri Sep 28, 2018 1:34 pm
Guys, I believe Goldorak said glTF 2.0 Export was coming shortly after RC1... :? The importance and significance of Octane glTF 2.0 export as part of a WebGL workflow can't be understated, for me at least. Not sure about others, but I for one am climbing the damn walls waiting for this.
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Re: OctaneRender™ 4 RC 5 [latest version 4]

Postby Elvissuperstar007 » Fri Sep 28, 2018 8:16 pm

Elvissuperstar007 Fri Sep 28, 2018 8:16 pm
I'm the admin group in VKontakte, you have people go to redshift. very buggy integration Cinema 4d Find assistants to the programmer and tester
I myself work in 3d max, everything is fine there! but before it was so bad. I need a tester and an additional assistant
people are constantly cursing Cinema4d
sorry for bad English
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Page octane render " В Контакте " http://vkontakte.ru/club17913093
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Re: OctaneRender™ 4 RC 5 [latest version 4]

Postby rrbarb » Fri Sep 28, 2018 11:40 pm

rrbarb Fri Sep 28, 2018 11:40 pm
Re: OctaneRender™ 4 RC 5 [latest version 4]
Postby FrankPooleFloating » Fri Sep 28, 2018 1:34 pm

Guys, I believe Goldorak said glTF 2.0 Export was coming shortly after RC1... :? The importance and significance of Octane glTF 2.0 export as part of a WebGL workflow can't be understated, for me at least. Not sure about others, but I for one am climbing the damn walls waiting for this.


me2evenAlso!

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Re: OctaneRender™ 4 RC 5 [latest version 4]

Postby Notiusweb » Sun Sep 30, 2018 2:08 am

Notiusweb Sun Sep 30, 2018 2:08 am
My Vectron STILL is not working

Vectron.jpg


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