Hello World: OctaneRender 4 is here

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Re: Hello World: OctaneRender 4 is here

Postby Goldorak » Mon Mar 19, 2018 7:57 pm

Goldorak Mon Mar 19, 2018 7:57 pm
ramone163 wrote:Denoiser doesn't work on large images. For example 5000x5000 px - just black screen.


Yes 4K x2k limit at the moment - should have been in the release notes. PMC denoising is not in there yet.
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Re: Hello World: OctaneRender 4 is here

Postby milanm » Mon Mar 19, 2018 8:07 pm

milanm Mon Mar 19, 2018 8:07 pm
BOOOM!

Well, that'll teach me to never use bold text in release threads again. :lol:

Thank you very much for this test release.

AI Scene graph and AI Lights are amazing ideas !

I'll be listening to this song while testing:



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Re: Hello World: OctaneRender 4 is here

Postby Fredrikvictorhugo » Mon Mar 19, 2018 8:17 pm

Fredrikvictorhugo Mon Mar 19, 2018 8:17 pm
Having the same crashes when enabeling denoiseing
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Re: Hello World: OctaneRender 4 is here

Postby v-cube » Mon Mar 19, 2018 8:17 pm

v-cube Mon Mar 19, 2018 8:17 pm

Yes 4K x2k limit at the moment


Ok... and I thought I was too stupid... why did you give it a limit?

Best

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Re: Hello World: OctaneRender 4 is here

Postby funk » Mon Mar 19, 2018 8:20 pm

funk Mon Mar 19, 2018 8:20 pm
There are typos in the render passes names

DenoSIer passes
DenoSIed reflection direct etc...
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Re: Hello World: OctaneRender 4 is here

Postby vijay » Mon Mar 19, 2018 8:28 pm

vijay Mon Mar 19, 2018 8:28 pm
funk wrote:
justix wrote:
funk wrote:Looking awesome OTOY!

I just tried the denoiser using the built in material ball scene and it crashes though


EDIT: yeah starting a new scene, adding a render target node and activating denoiser = crash here :(


I think there must be a problem with the current RC 3.08 release in exporting because I have no problem with an old export than 3.08 as it crash on my 3dsmax plugin too


Well Im just adding a render target right in standalone. So not loading any old scenes


I couldn't reproduce the issue. Was the crash happening right after denoiser was enabled or after some samples?
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Re: Hello World: OctaneRender 4 is here

Postby vijay » Mon Mar 19, 2018 8:28 pm

vijay Mon Mar 19, 2018 8:28 pm
funk wrote:There are typos in the render passes names

DenoSIer passes
DenoSIed reflection direct etc...


Sorry, will be fixed in next release.
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Re: Hello World: OctaneRender 4 is here

Postby funk » Mon Mar 19, 2018 8:32 pm

funk Mon Mar 19, 2018 8:32 pm
vijay_thirukonda wrote:I couldn't reproduce the issue was the crash happening right after denoiser was enabled or after some samples?


While rendering, I enable imager > enable denoising. After a couple of seconds, I see my windows 10 cursor turn to the blue spinning circle, then it crashes

denoiser_crash.png


Could this be due to drivers? Or is my hardware too old (gtx 670)? Im on driver 388.31
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Re: Hello World: OctaneRender 4 is here

Postby vijay » Mon Mar 19, 2018 8:45 pm

vijay Mon Mar 19, 2018 8:45 pm
v-cube wrote:

Yes 4K x2k limit at the moment


Ok... and I thought I was too stupid... why did you give it a limit?

Best

Andreas


Current AI model's memory usage is slightly high(experimental build), we already have plans to reduce it. So, for now, try dedicating a device only for denoiser and/or try scenes with low resolutions.

Sorry, This should have been in the release post.
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Re: Hello World: OctaneRender 4 is here

Postby smicha » Mon Mar 19, 2018 8:46 pm

smicha Mon Mar 19, 2018 8:46 pm
This script is not working anymore in V4
viewtopic.php?f=73&t=53839
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