OctaneRender™ Standalone 3.07 TEST 3

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Re: OctaneRender™ Standalone 3.07 TEST 3 [latest 3.xx]

Postby enricocerica » Fri Aug 18, 2017 10:44 am

enricocerica Fri Aug 18, 2017 10:44 am
abstrax wrote:
enricocerica wrote:Great, thanks for this rebound.
Any news about the denoiser ?

We are working on it and the first results look promising.

Great new !
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Re: OctaneRender™ Standalone 3.07 TEST 3 [latest 3.xx]

Postby mac3d » Fri Aug 18, 2017 10:45 am

mac3d Fri Aug 18, 2017 10:45 am
Fantastic job..
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Re: OctaneRender™ Standalone 3.07 TEST 3 [latest 3.xx]

Postby Dmi3ryd » Fri Aug 18, 2017 11:45 am

Dmi3ryd Fri Aug 18, 2017 11:45 am
Thank you very much for new release! Great job! 8-)
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Re: OctaneRender™ Standalone 3.07 TEST 3 [latest 3.xx]

Postby lukas8410 » Fri Aug 18, 2017 12:32 pm

lukas8410 Fri Aug 18, 2017 12:32 pm
I may be wrong, but I think that I saw some PBR materials support in Octane roadmap,
does this means that working in substance painter > Octane workflow will be simplified?

Thanks
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Re: OctaneRender™ Standalone 3.07 TEST 3 [latest 3.xx]

Postby ramone163 » Fri Aug 18, 2017 4:33 pm

ramone163 Fri Aug 18, 2017 4:33 pm
Any news about Octane Imager?
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Re: OctaneRender™ Standalone 3.07 TEST 3 [latest 3.xx]

Postby coilbook » Fri Aug 18, 2017 5:05 pm

coilbook Fri Aug 18, 2017 5:05 pm
uncia wrote:Dear Otoy team can you please look at this old problem when you have some time
viewtopic.php?f=23&t=52965&hilit=uncia
And can you speed up voxelization process ? It's a real pain in one of my body parts :)
And thank you for your hard work.



same here/ we have not heard you discussing this like it is not an issue
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Re: OctaneRender™ Standalone 3.07 TEST 3 [latest 3.xx]

Postby enricocerica » Fri Aug 18, 2017 6:49 pm

enricocerica Fri Aug 18, 2017 6:49 pm
I probably missed something but I cannot use the gizmo to move/rotate/scale an object.
I add a placement node for a mesh, select it and activate any of the transform icons but don't get any transform icon whatever is the gizmo mode (local or world).
Any tips ?
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Re: OctaneRender™ Standalone 3.07 TEST 3 [latest 3.xx]

Postby abstrax » Fri Aug 18, 2017 8:45 pm

abstrax Fri Aug 18, 2017 8:45 pm
enricocerica wrote:I probably missed something but I cannot use the gizmo to move/rotate/scale an object.
I add a placement node for a mesh, select it and activate any of the transform icons but don't get any transform icon whatever is the gizmo mode (local or world).
Any tips ?

Is the mesh being rendered, i.e. connected with the render target node you are currently rendering? If yes, then that sounds like a bug in which case it would be great if you could remove all other geometry and send the scene to us? Thank you.
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Re: OctaneRender™ Standalone 3.07 TEST 3 [latest 3.xx]

Postby abstrax » Fri Aug 18, 2017 9:03 pm

abstrax Fri Aug 18, 2017 9:03 pm
coilbook wrote:
uncia wrote:Dear Otoy team can you please look at this old problem when you have some time
viewtopic.php?f=23&t=52965&hilit=uncia
And can you speed up voxelization process ? It's a real pain in one of my body parts :)
And thank you for your hard work.



same here/ we have not heard you discussing this like it is not an issue

We are working on the geometry compilation speed. Mostly for version 4, but some changes may also trickle down to version 3, but that's not clear yet. We will let you know in the coming weeks.

Unfortunately we can't solve all problems all at once ;)
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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Re: OctaneRender™ Standalone 3.07 TEST 3 [latest 3.xx]

Postby abstrax » Fri Aug 18, 2017 9:07 pm

abstrax Fri Aug 18, 2017 9:07 pm
enricocerica wrote:I probably missed something but I cannot use the gizmo to move/rotate/scale an object.
I add a placement node for a mesh, select it and activate any of the transform icons but don't get any transform icon whatever is the gizmo mode (local or world).
Any tips ?

Ok, it seems you have to enable the object picker tool (see viewtopic.php?p=320255#p320255). We will fix the bug in the next release. Sorry about that.
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