OctaneRender™ Standalone 3.00 alpha 1

Forums: OctaneRender™ Standalone 3.00 alpha 1
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Re: OctaneRender™ Standalone 3.00 alpha 1

Postby philliplakis » Wed Dec 09, 2015 6:29 am

philliplakis Wed Dec 09, 2015 6:29 am
Looks good so far

No OpenCL though?
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Re: OctaneRender™ Standalone 3.00 alpha 1

Postby Seekerfinder » Wed Dec 09, 2015 6:52 am

Seekerfinder Wed Dec 09, 2015 6:52 am
Goldorak wrote:
Seekerfinder wrote:Thanks guys! Looks awesome.

However I see no comment about speed. Are we going to take another render speed hit on this release? Are the kernels faster? What's happening?

Seeker


It's faster in every scene I have tested it on :)

Thanks Goldorak. Great to hear! Speed improvements are usually touted. It used to be a big deal with every new Octane release. Would be keen to do some testing and hear about comparisons from the community since it's a non-subject by the dev team for this release.

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Re: OctaneRender™ Standalone 3.00 alpha 1

Postby Zay » Wed Dec 09, 2015 7:00 am

Zay Wed Dec 09, 2015 7:00 am
It eats about 18% more memory when trying to match 2.42.2 speed. Lowering Parallel Samples to 1 to get same amount of RAM usage as in 2.24.2 slows down render time from 24 minutes to 50 minutes in my test scene :cry:
But the windows response time is fast, now that the GPU isn't working that hard anymore :lol: Is render priority obsolete? Doesn't seem to have an effect now.
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Re: OctaneRender™ Standalone 3.00 alpha 1

Postby Seekerfinder » Wed Dec 09, 2015 7:05 am

Seekerfinder Wed Dec 09, 2015 7:05 am
RobSteady wrote:
abstrax wrote:... but eventually brought some speed gains in most scenes for path tracing (especially with coherent ration set to 0) and PMC. Direct lighting with a coherent ratio of 0 roughly has the same performance, while direct lighting with a coherent ratio of >0 is often a bit slower than in 2.24.

Ah! Missed that ( :oops:) thanks Rob.
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Re: OctaneRender™ Standalone 3.00 alpha 1

Postby Goldorak » Wed Dec 09, 2015 7:11 am

Goldorak Wed Dec 09, 2015 7:11 am
philliplakis wrote:Looks good so far

No OpenCL though?


OSL first, and that is coming in the beta phase.
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Re: OctaneRender™ Standalone 3.00 alpha 1

Postby MagnusL3D » Wed Dec 09, 2015 7:57 am

MagnusL3D Wed Dec 09, 2015 7:57 am
Baking has been mentioned previously and also mentioned previously it wouldnt make it into the first Alpha, just wanted to confirm that it is comming but in a later Alpha ?
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Re: OctaneRender™ Standalone 3.00 alpha 1

Postby Goldorak » Wed Dec 09, 2015 8:23 am

Goldorak Wed Dec 09, 2015 8:23 am
MagnusL3D wrote:Baking has been mentioned previously and also mentioned previously it wouldnt make it into the first Alpha, just wanted to confirm that it is comming but in a later Alpha ?


Alpha 2 scheduled for next week.
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Re: OctaneRender™ Standalone 3.00 alpha 1

Postby Rikk The Gaijin » Wed Dec 09, 2015 8:50 am

Rikk The Gaijin Wed Dec 09, 2015 8:50 am
Congratulation for the first release! 8-)
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Re: OctaneRender™ Standalone 3.00 alpha 1

Postby milanm » Wed Dec 09, 2015 8:52 am

milanm Wed Dec 09, 2015 8:52 am
Just like any previous version it's 4-8 times slower on OSX.
Slower rendering of character animation, cloth sims, point cached animation.. etc. defeats the benefits of GPU rendering on OSX.



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Re: OctaneRender™ Standalone 3.00 alpha 1

Postby abstrax » Wed Dec 09, 2015 8:54 am

abstrax Wed Dec 09, 2015 8:54 am
Elvissuperstar007 wrote:error

What did you do to make it crash?
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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