OctaneRender® pre-Beta 2.3 v5 (win/lin/mac) [OBSOLETE]

Forums: OctaneRender® pre-Beta 2.3 v5 (win/lin/mac) [OBSOLETE]
A forum where development builds are posted for testing by the community.
Forum rules
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.

OctaneRender® pre-Beta 2.3 v5 (win/lin/mac) [OBSOLETE]

Postby radiance » Fri Oct 01, 2010 3:23 pm

radiance Fri Oct 01, 2010 3:23 pm
Hi everyone,

Refractive Software® is proud to announce the availability of the fifth intermediate octanelive® testing release. (aka pre-2.3 v5)

This release is for PC's running MS Windows (x64), linux (x64) and Mac OS X (32). An MS Windows build for 32 bit will follow on monday.
This release is therefore recommended to be used for any professional applications where time is crucial, use at your own risk. For critical work, please use 2.2b stable.

Please note also this version will need you to enter your OctaneLive® account and password. These can be found as explained here:
viewtopic.php?f=24&t=3095


New Features and fixes since pre-2.3 v4

Here is a little example with images and tutorial on how to use the new firefly removal feature effectively here:
viewtopic.php?f=21&t=3766
The next v6 release will include the new render algorithm we've developed and will make the firefly removal system obsolete, but it might still be handy for certain situations.

Code: Select all

- Documentation: A brand new PDF manual, completely redesigned from scratch, over 120 pages, with widescreen layout, and easy chapters/bookmark links (please use with acrobat reader)
- Hotpixel/Firefly removal for the imager, to get rid of fireflies in real-time when tonemapping/rendering with a sensitivity slider. (it's a new slider in the camera tonemapper options)

- Roughness option for specular materials, to render rough/glossy glass, like a sanded or milky looking glass.
- Mix material to blend between two materials.

- Improvements to glossy material, to solve dark edges (energy loss) problem.
- Improvements for emitters to reduce noise when nearby other surfaces.
- Many more improvements to increase convergence with less noise hotpixels/fireflies. (eg, the image noise clears up faster)

- Stability fixes for drag & drop from the outliner.
- Stability fixes for working with multiple GPU's.
- Fix incorrect sun position in daylight environment.
- Fix crash when trying to override object import preferences.
- Fix multiplier key not working.
- Fix original zoom direction for zoom with the mouse wheel.
- Fix images embed when saving file that uses macros with embedded texture.
- Fix a problem loading .ocs with saved material macro and texture.
- Fix a problem saving .ocs with embedded images.
- Fix duplicate nodes being created when loading object with nodes connect to material.
- Fix problem where unitinialized macro's could be created.




[/b]How to connect to OctaneLive® through a firewall/router[/b]
If you have a firewall/router, and you cannot log into the octanelive® service (eg, the server cannot be contacted), configure your firewall or router to allow outbound connections to the URL named 'live1.refractivesoftware.com'.


No new drivers are needed for this release, it uses the same drivers/toolkits as the previous pre Beta 2.3 v4 release


Download


MS Windows

ZIP file archives:
32bit: http://www.refractivesoftware.com/rcdow ... _win32.zip ( 33 MB)
64bit: http://www.refractivesoftware.com/rcdow ... in_x64.zip ( 35 MB)


GNU/Linux

gzipped/tar archives:
64bit: http://www.refractivesoftware.com/rcdow ... ux_x64.tgz ( 36 MB)


Apple Mac OS X (10.5/6)

Installer package:
32bit: http://www.refractivesoftware.com/rcdow ... s_x_32.pkg ( 38 MB)


Please post your experiences and issues with this release in this thread.
Your help is much appreciated.

Yours,
The OctaneRender® Team.
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
User avatar
radiance
 
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Re: OctaneRender® pre-Beta 2.3 v5 (win/lin/mac) [CURRENT]

Postby face » Fri Oct 01, 2010 3:25 pm

face Fri Oct 01, 2010 3:25 pm
mmmh nice...
Good work, thanks again, downloading and testing ;)

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
User avatar
face
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

Re: OctaneRender® pre-Beta 2.3 v5 (win/lin/mac) [CURRENT]

Postby Elvissuperstar007 » Fri Oct 01, 2010 3:42 pm

Elvissuperstar007 Fri Oct 01, 2010 3:42 pm
))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
User avatar
Elvissuperstar007
Licensed Customer
Licensed Customer
 
Posts: 2423
Joined: Thu May 20, 2010 8:20 am
Location: Ukraine/Russia

Re: OctaneRender® pre-Beta 2.3 v5 (win/lin/mac) [CURRENT]

Postby Zay » Fri Oct 01, 2010 3:46 pm

Zay Fri Oct 01, 2010 3:46 pm
Can it be true that it's almost a full megasampel per sec slower than 1.22beta? (Using the benchmark scene in pathtracing). From 3.06 to 2.33

I thought v5 would have the options to manually scale OBJ files on import? I really really need this to test things as I have many "bugs" untill this is supported.
Win 11 Pro | i5 12600K | 32GB ram | 2x GTX 1080Ti + 3080Ti - studio driver 546.01| Modo/Blender/ZBrush/Daz/Poser
Zay
Licensed Customer
Licensed Customer
 
Posts: 1117
Joined: Sun Jan 17, 2010 2:53 am

Re: OctaneRender® pre-Beta 2.3 v5 (win/lin/mac) [CURRENT]

Postby intelligentlight » Fri Oct 01, 2010 3:48 pm

intelligentlight Fri Oct 01, 2010 3:48 pm
Great news, thanks!
--
Lead 3D Artist/Photographer, Sweden
Work: AMD Ryzen 9 5950X, 2 x ASUS ROG RTX3090, 128 Gb RAM
Home: AMD Ryzen 9 3900X, 1 x ASUS ROG RTX3070, 64 Gb RAM
Octane Render since 2012 <3
intelligentlight
Licensed Customer
Licensed Customer
 
Posts: 17
Joined: Thu Sep 02, 2010 5:51 pm

Re: OctaneRender® pre-Beta 2.3 v5 (win/lin/mac) [CURRENT]

Postby chilehabanero » Fri Oct 01, 2010 3:56 pm

chilehabanero Fri Oct 01, 2010 3:56 pm
thanks!!
chilehabanero
Licensed Customer
Licensed Customer
 
Posts: 2
Joined: Wed Jun 02, 2010 6:03 pm

Re: OctaneRender® pre-Beta 2.3 v5 (win/lin/mac) [CURRENT]

Postby radiant » Fri Oct 01, 2010 3:59 pm

radiant Fri Oct 01, 2010 3:59 pm
i was wondering why so many people were on here, i then look here and then bam a new release lol

EDIT: dam im capped from downloading sintel :/
Looks like i cant touch this baby till i get some bandwidth
Win8 Pro 64bit ULT|Intel Core i7 3930K|3.20 GHz|32 GB RAM|GTX 590|UD5 2011 socket||2x TB HD||Master Cooler HAF X||Blender 2.6||Maya 2012||Octane|
User avatar
radiant
Licensed Customer
Licensed Customer
 
Posts: 699
Joined: Mon Apr 05, 2010 12:00 pm
Location: Adelaide, Australia

Re: OctaneRender® pre-Beta 2.3 v5 (win/lin/mac) [CURRENT]

Postby Synthercat » Fri Oct 01, 2010 4:04 pm

Synthercat Fri Oct 01, 2010 4:04 pm
Minor bug (also on v4)

Fire up Octane v5
add specular material
change direct to path
click on material to make it show on preview and on node inspector
turn opacity all the way to 0

seems nice... but

Change texture environment to daylight and see that the kind-of-star-shaper-material-hole is still visible
Linux Mint 19.3 | GTX-1080Ti | AMD FX-8320 (OCed 4.4GHz) | 16GB RAM
User avatar
Synthercat
Licensed Customer
Licensed Customer
 
Posts: 284
Joined: Mon Aug 30, 2010 11:12 am
Location: Thessaloniki Greece

Re: OctaneRender® pre-Beta 2.3 v5 (win/lin/mac) [CURRENT]

Postby lixai » Fri Oct 01, 2010 4:19 pm

lixai Fri Oct 01, 2010 4:19 pm
still a ton of firefly
firefly.jpg

can't use this
Core i7 860, ZOTAC GTX 580 - 3GB, 2 x GTX TITAN, 32Gb RAM
User avatar
lixai
Licensed Customer
Licensed Customer
 
Posts: 172
Joined: Tue Apr 27, 2010 9:32 am
Location: Romania, Bucharest

Re: OctaneRender® pre-Beta 2.3 v5 (win/lin/mac) [CURRENT]

Postby oguzbir » Fri Oct 01, 2010 4:22 pm

oguzbir Fri Oct 01, 2010 4:22 pm
This iz tha best versn. Woow. Thumbs up folks.
Now go to a nearest bar.

Chill...

I
My Portfolio
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
User avatar
oguzbir
Licensed Customer
Licensed Customer
 
Posts: 715
Joined: Fri Jun 25, 2010 12:30 am
Next

Return to Development Build Releases


Who is online

Users browsing this forum: indi_80 and 4 guests

Tue May 21, 2024 6:56 am [ UTC ]