OctaneRender™ Standalone 1.21

Forums: OctaneRender™ Standalone 1.21
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Re: OctaneRender™ Standalone 1.21

Postby steveps3 » Thu Dec 12, 2013 10:06 pm

steveps3 Thu Dec 12, 2013 10:06 pm
Oh dear. Well as I said loading the project from the file menu seemed to work. So I saved the project, reopened it and OH, all the materials that where linked are not unlinked. It also looks as if the materials have disappeared. Perhaps I should have been working on a copy of this project :(

Capture.JPG
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Re: OctaneRender™ Standalone 1.21

Postby Karba » Thu Dec 12, 2013 10:11 pm

Karba Thu Dec 12, 2013 10:11 pm
Force44 wrote:Tnx for new release !

I find bug - it's lower speed then version 1.2

difference in samples
i have 3 gtx 590 and my score in sampes in 1.2 - 78 samples
1.21 - 68 samples


Set the same sun position and sky model.
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Re: OctaneRender™ Standalone 1.21

Postby roeland » Fri Dec 13, 2013 12:35 am

roeland Fri Dec 13, 2013 12:35 am
steveps3 wrote:Oh dear. Well as I said loading the project from the file menu seemed to work. So I saved the project, reopened it and OH, all the materials that where linked are not unlinked. It also looks as if the materials have disappeared. Perhaps I should have been working on a copy of this project :(

Can you open the OCS file in a text editor and check if it still contains the material nodes? The file is a text file, if you open it you may find the names of the material nodes, for instance check if you can find the text "Mix Material". We haven't seen this happening in other scenes. Did you see any errors or warnings while saving or loading the scene?

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Re: OctaneRender™ Standalone 1.21

Postby gah5118 » Fri Dec 13, 2013 5:55 pm

gah5118 Fri Dec 13, 2013 5:55 pm
steveps3 wrote:I've got a bit of a problem. As you can see I have tons of geometry yet I have zero render. The screen is completely blank. I can move the camera around and it stays blank. This is an export from blender. Oddly if I import the scene directly into Octane then it works so I am going to assume that it is something to do with the command line that is not working.

blank.jpg



if whatever your using to export to octane (i use maya with the old exporter) i can copy the command line at the bottom of maya...so i was able to manually input it. for production however, i just use 1.2 until 1.22 or whatever is next.

hope this helps!
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Re: OctaneRender™ Standalone 1.21

Postby steveps3 » Fri Dec 13, 2013 8:50 pm

steveps3 Fri Dec 13, 2013 8:50 pm
Luckily I have a cloud backup of my project. I will grab that back and try again using 1.22.
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Re: OctaneRender™ Standalone 1.21

Postby steveps3 » Fri Dec 13, 2013 8:57 pm

steveps3 Fri Dec 13, 2013 8:57 pm
Phew, it works!! I got my project back from the cloud and 1.22 seems to be working a LOT better.

A lesson to be learnt. When it says don't use it on live project, DON'T!!

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Re: OctaneRender™ Standalone 1.21

Postby Area D » Mon Dec 16, 2013 11:51 am

Area D Mon Dec 16, 2013 11:51 am
Hi, there's a way to connect all the pins to a object layer?...in some geometry they are a lot! tnx
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