OctaneRender™ 2020.1 XB3 [superseded by 2020.1 RC1]

Forums: OctaneRender™ 2020.1 XB3 [superseded by 2020.1 RC1]
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Re: OctaneRender™ 2020.1 XB3 [latest 2020.1.x]

Postby jimho » Fri Feb 14, 2020 2:37 am

jimho Fri Feb 14, 2020 2:37 am
still on the network renering for XB3
I found when using PMC engine, from the slave side it doesn't work right, see the image below:

it is jumping from 0 to 100percent all the time, and even worsely the slave may be killing by force again and again (so brutal the word used...)
Capture_network render6.JPG
Capture_network render6.JPG (18.87 KiB) Viewed 2548 times


though at the same time from the master side it is still OK
Capture_network render3.JPG
Capture_network render3.JPG (17.17 KiB) Viewed 2548 times

This situation only happens with PMC, when using path tracing kernel it is all right.

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Re: Missing Slave Daemon with this XB3

Postby jimho » Fri Feb 14, 2020 2:55 am

jimho Fri Feb 14, 2020 2:55 am
mojave wrote:
p3taotoy wrote:What am I missing... for a while after installing the later versions of the standalone....
You would get a folder with the slave install, run and uninsatall etc.

How do you run/install the 2020.1 XB3 slave?

Thanks


The slave has its own installer now. Many users do install either standalone or slaves on any given machine anyway so this allows you to install just what you need.

for instance, to install only slave we still have to have the standalone installed, as mentioned previously the install batch file are only in the standalone but refer to another file in the slave folder,
so whatever it cannot work if you install the slave only,
I think this is something to be fixed for better user experience...

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Re: OctaneRender™ 2020.1 XB3 [latest 2020.1.x]

Postby vijay » Fri Feb 14, 2020 3:04 am

vijay Fri Feb 14, 2020 3:04 am
Lewis wrote:Sorry i posted this to wrong section (XB2) but can you DEVs fix this problem with universal material, in 2019.1.5 is correct and in 2020.XB3 renders black :(.

Thanks


Thanks for the bug report. This will be fixed in the next release
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Re: OctaneRender™ 2020.1 XB3 [latest 2020.1.x]

Postby vijay » Fri Feb 14, 2020 3:06 am

vijay Fri Feb 14, 2020 3:06 am
funk wrote:BUG: Displacement autobump seems to break on scaled items

1. Load the orbx and select the rendertarget to start rendering
2. Select the DISP_MAT nodegraph and toggle displacement > autobump off/on to see the difference

scaled_item_autobump_bug.png


Thanks for the bug report. This is now fixed and included in the next release.
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Re: OctaneRender™ 2020.1 XB3 [latest 2020.1.x]

Postby p3taotoy » Fri Feb 14, 2020 5:18 pm

p3taotoy Fri Feb 14, 2020 5:18 pm
Running a Mac OSX Version of XB3
Running the slave XB3 version

The Mac sees the slave and says its updating but does not use the slaves even if I keep the rendering going a long time etc.

Any way to trouble shoot this?

Thanks

MacMasterCapture.png


slavegrab.JPG
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Re: OctaneRender™ 2020.1 XB3 [latest 2020.1.x]

Postby p3taotoy » Fri Feb 14, 2020 5:20 pm

p3taotoy Fri Feb 14, 2020 5:20 pm
OK now it is using them... just took a long time

Thanks
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Re: OctaneRender™ 2020.1 XB3 [latest 2020.1.x]

Postby p3taotoy » Fri Feb 14, 2020 5:28 pm

p3taotoy Fri Feb 14, 2020 5:28 pm
Trying Mac OSX Slave XB3 now

Get this error when installing slave Daemon...

I checked the Launch Agents dir and there is no octane app in there.

Any ideas

Thanks


Creating temporary launch script ...

Creating temporary launch agent ...

Copying bundle into /Applications and launch agent into /Library/LaunchAgents ...
32:177: execution error: Terminal got an error: cp: /Applications/.OctaneRender *Slave *.app: No such file or directory (1)
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Re: OctaneRender™ 2020.1 XB3 [latest 2020.1.x]

Postby p3taotoy » Wed Feb 19, 2020 2:49 pm

p3taotoy Wed Feb 19, 2020 2:49 pm
any feedback o9n this one felklahs
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Re: OctaneRender™ 2020.1 XB3 [latest 2020.1.x]

Postby PolderAnimation » Wed Feb 19, 2020 3:52 pm

PolderAnimation Wed Feb 19, 2020 3:52 pm
Is there a way to get motion blur with scattered objects?
We have moving object all scattered with the scatter node. For each frame we wrote out a matrix but when we render it, we do not get motion blur.
Any work arounds?
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Re: OctaneRender™ 2020.1 XB3 [latest 2020.1.x]

Postby BorisGoreta » Wed Feb 19, 2020 5:36 pm

BorisGoreta Wed Feb 19, 2020 5:36 pm
Instances on geometry can't have motion blur, but if they are instanced on particles they can have motion blur. <- sorry, this is true for Lightwave users only
Last edited by BorisGoreta on Thu Feb 20, 2020 1:09 pm, edited 1 time in total.
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