JPeg wrote:I've been testing the new Standard Surface material and I really like it! The option for "Depth" under Transmission is extremely helpful to get some looks I've been unable to create with the Universal Material. However I've also been trying to use it with caustics and the photon kernel, but as soon as the depth is >0 the caustics get disabled, is there plans on supporting the 2 functions at the same time with later releases?
Kalua wrote:Out of the box:
Same scene has very different looks when opened in OC 2021 and OC 2022. Refer to images.
Regards,
john_otoy wrote:Kalua wrote:Out of the box:
Same scene has very different looks when opened in OC 2021 and OC 2022. Refer to images.
Regards,
Can you PM me the scene so we can take a look at it? Thank you.
Kalua wrote:Out of the box:
Same scene has very different looks when opened in OC 2021 and OC 2022. Refer to images.
Regards,
jobigoud wrote:rohandalvi wrote:Will support for instance attributes be added in this version?
Instance color maps can be used to store an arbitrary number of instance attributes, in some ways this is superior to having a limited set of attributes built in the instances. Maybe what's needed is more tools to generate and consume these maps.
noldo wrote:Kalua wrote:Out of the box:
Same scene has very different looks when opened in OC 2021 and OC 2022. Refer to images.
Regards,
FBX model I suppose.
Try to toggle "Load vertex normal", is buggy.
nuno1980 wrote:Still no next XB for almost 3 months...
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