OctaneRender® 2022.1 XB 0

Forums: OctaneRender® 2022.1 XB 0
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Re: OctaneRender® 2022.1 XB 0

Postby JPeg » Wed Feb 02, 2022 10:35 pm

JPeg Wed Feb 02, 2022 10:35 pm
I've been testing the new Standard Surface material and I really like it! The option for "Depth" under Transmission is extremely helpful to get some looks I've been unable to create with the Universal Material. However I've also been trying to use it with caustics and the photon kernel, but as soon as the depth is >0 the caustics get disabled, is there plans on supporting the 2 functions at the same time with later releases?
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Re: OctaneRender® 2022.1 XB 0

Postby john_otoy » Thu Feb 03, 2022 11:26 am

john_otoy Thu Feb 03, 2022 11:26 am
JPeg wrote:I've been testing the new Standard Surface material and I really like it! The option for "Depth" under Transmission is extremely helpful to get some looks I've been unable to create with the Universal Material. However I've also been trying to use it with caustics and the photon kernel, but as soon as the depth is >0 the caustics get disabled, is there plans on supporting the 2 functions at the same time with later releases?


Yes, this will be fixed in a future build.
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Re: OctaneRender® 2022.1 XB 0

Postby Kalua » Fri Feb 04, 2022 7:46 pm

Kalua Fri Feb 04, 2022 7:46 pm
Out of the box:
Same scene has very different looks when opened in OC 2021 and OC 2022. Refer to images.
Regards,
Attachments
2022.jpg
2022 looks terrible, something is going on
2021.jpg
2021 looks great
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Re: OctaneRender® 2022.1 XB 0

Postby john_otoy » Fri Feb 04, 2022 8:52 pm

john_otoy Fri Feb 04, 2022 8:52 pm
Kalua wrote:Out of the box:
Same scene has very different looks when opened in OC 2021 and OC 2022. Refer to images.
Regards,


Can you PM me the scene so we can take a look at it? Thank you.
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Re: OctaneRender® 2022.1 XB 0

Postby Kalua » Sat Feb 05, 2022 4:52 am

Kalua Sat Feb 05, 2022 4:52 am
john_otoy wrote:
Kalua wrote:Out of the box:
Same scene has very different looks when opened in OC 2021 and OC 2022. Refer to images.
Regards,


Can you PM me the scene so we can take a look at it? Thank you.


I sent you trough PM.
Rergards,
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Re: OctaneRender® 2022.1 XB 0

Postby noldo » Sat Feb 05, 2022 6:40 am

noldo Sat Feb 05, 2022 6:40 am
Kalua wrote:Out of the box:
Same scene has very different looks when opened in OC 2021 and OC 2022. Refer to images.
Regards,


FBX model I suppose.
Try to toggle "Load vertex normal", is buggy.
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Re: OctaneRender® 2022.1 XB 0

Postby renderingz » Sat Feb 05, 2022 9:39 pm

renderingz Sat Feb 05, 2022 9:39 pm
jobigoud wrote:
rohandalvi wrote:Will support for instance attributes be added in this version?

Instance color maps can be used to store an arbitrary number of instance attributes, in some ways this is superior to having a limited set of attributes built in the instances. Maybe what's needed is more tools to generate and consume these maps.

Could you elaborate on this, specifically in the context of Houdini? The current workflow for using instance attributes in shader is very cumbersome and not at all user friendly.
Win `10/ Cinema 4D R17 / 2 x 780 GTX 6GB + 2 x 980ti
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Re: OctaneRender® 2022.1 XB 0

Postby Kalua » Sun Feb 06, 2022 9:06 pm

Kalua Sun Feb 06, 2022 9:06 pm
noldo wrote:
Kalua wrote:Out of the box:
Same scene has very different looks when opened in OC 2021 and OC 2022. Refer to images.
Regards,


FBX model I suppose.
Try to toggle "Load vertex normal", is buggy.


Thank you, noldo.
But it is a no go. Toggling "load vertex normal" didn't help - same faulty result.
It is an .orbx file.
Regards,
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Re: OctaneRender® 2022.1 XB 0

Postby nuno1980 » Tue Feb 22, 2022 10:11 am

nuno1980 Tue Feb 22, 2022 10:11 am
Still no next XB for almost 3 months...
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Re: OctaneRender® 2022.1 XB 0

Postby Despot » Tue Feb 22, 2022 12:55 pm

Despot Tue Feb 22, 2022 12:55 pm
nuno1980 wrote:Still no next XB for almost 3 months...


Again it looks like Octane is falling into development hell like it did years ago...
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