OctaneRender® 2022.1 XB 0

Forums: OctaneRender® 2022.1 XB 0
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Re: OctaneRender® 2022.1 XB 0

Postby Kalua » Wed Dec 22, 2021 7:08 pm

Kalua Wed Dec 22, 2021 7:08 pm
Despot wrote:Where's the Anime kernel that was promised more than two years ago ?


Also the polarized filter was promised a year or 2 ago... Otoy's roadmap has always been very "non linear". I am not surprised.
Must be patiente.
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Re: OctaneRender® 2022.1 XB 0

Postby promity » Wed Dec 22, 2021 8:08 pm

promity Wed Dec 22, 2021 8:08 pm
Otoy are masters of making a big elephant out of small success, and presenting big problems the size of a fly that can be ignored.
Much of their recent accomplishments are due to the promotion campaign. RTX - yes, great, but only if your project fits into the video memory of your video card. Or you have to spend a lot of money for a modest studio on a very expensive video card.
The brigade is excellent! But here the situation is the same - the project must fit into the memory of the video card.
Not to mention how elegantly they threw the Lightwave users ..
The only thing that deserves attention from what Otoy has done themselves in recent years is a new render kernel.
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Re: OctaneRender® 2022.1 XB 0

Postby tomas.base » Fri Dec 24, 2021 5:44 am

tomas.base Fri Dec 24, 2021 5:44 am
promity wrote:Otoy are masters of making a big elephant out of small success, and presenting big problems......... Not to mention how elegantly they threw the Lightwave users ......
The only thing that deserves attention from what Otoy has done themselves in recent years is a new render kernel.


The RTX 2080Ti is a good compromise and a minimum for serious housework. I use two and it is rich enough for visualizations and product design. But I don't know what you're doing.

LW is a dinosaur and is no longer evolving. It has an SDK from the last century. I understand. I'm surprised OTOY has supported this for so long. So be glad. You can still export from LW to the new Standalone and use the new features there. Learn LUA scripts and batches. Then it's just fun.

Everyone knows it's easy to switch to Cinema 4D or Blender. Today they are better than LW. I'm both learning. But I will use LW as long as I can and take him to the grave :-)

OTOY does a great piece of SW and your criticism is out. 30USD per month? My dog ​​costs me more :-) There are a lot of 3D applications on the market and each has its own something. And the advantage of being able to know more engines is know-how.

Please do not respond to my OFF-TOPIC. I just wanted to encourage LW users and ask them not to complain. It's embarrassing and it doesn't solve anything. Thanks!

Good luck!
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Re: OctaneRender® 2022.1 XB 0

Postby promity » Fri Dec 24, 2021 7:00 am

promity Fri Dec 24, 2021 7:00 am
LW is a dinosaur and is no longer evolving. It has an SDK from the last century. I understand. I'm surprised OTOY has supported this for so long. So be glad. You can still export from LW to the new Standalone and use the new features there. Learn LUA scripts and batches. Then it's just fun.
- Regardless of how you personally feel about the LPW, the point is not in what state he is in today, but in what prospects he has in the future. So there is no need to decide for others. Including deciding on which topics to react or not to others.
In general, the question about the LW does not concern its state of development - it concerns the ethics of behavior of the Otoy team, which made a decision much earlier to stop servicing the plug-in for LW than announced it to users. We ended up paying money for the product we didn't receive. And this is very ugly.
And as for your words about 2080 ti, this is not a budget option for many even today, when, in general, the prices for video cards have increased significantly.
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Re: OctaneRender® 2022.1 XB 0

Postby rohandalvi » Wed Jan 05, 2022 4:04 am

rohandalvi Wed Jan 05, 2022 4:04 am
Will support for instance attributes be added in this version?
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Re: OctaneRender® 2022.1 XB 0

Postby JPeg » Thu Jan 06, 2022 2:44 pm

JPeg Thu Jan 06, 2022 2:44 pm
Found a bug in this build; when reading in an animated USD scene (transform, not deform), it works correctly in the render viewport but gets stuck on frame 1 when trying to batch render output. Alembic scenes work fine but USD stuck on frame 1.
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Re: OctaneRender® 2022.1 XB 0

Postby jobigoud » Thu Jan 06, 2022 5:19 pm

jobigoud Thu Jan 06, 2022 5:19 pm
rohandalvi wrote:Will support for instance attributes be added in this version?

Instance color maps can be used to store an arbitrary number of instance attributes, in some ways this is superior to having a limited set of attributes built in the instances. Maybe what's needed is more tools to generate and consume these maps.
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Re: OctaneRender® 2022.1 XB 0

Postby bagel » Thu Jan 06, 2022 6:42 pm

bagel Thu Jan 06, 2022 6:42 pm
When attempting to run the BrigadeBench application after it's been installed on Windows 11, Studio Subscription:
BrigadeTrialError.png
BrigadeTrialError.png (24.4 KiB) Viewed 2115 times

All other Otoy products function perfectly including XB0.
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Re: OctaneRender® 2022.1 XB 0

Postby john_otoy » Fri Jan 07, 2022 12:54 am

john_otoy Fri Jan 07, 2022 12:54 am
JPeg wrote:Found a bug in this build; when reading in an animated USD scene (transform, not deform), it works correctly in the render viewport but gets stuck on frame 1 when trying to batch render output. Alembic scenes work fine but USD stuck on frame 1.


Can you PM me an example showing the problem?
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Re: OctaneRender® 2022.1 XB 0

Postby john_otoy » Mon Jan 10, 2022 1:01 am

john_otoy Mon Jan 10, 2022 1:01 am
bagel wrote:When attempting to run the BrigadeBench application after it's been installed on Windows 11, Studio Subscription:
BrigadeTrialError.png

All other Otoy products function perfectly including XB0.


Thanks for letting us know. We've updated the Brigade Bench link on the first post. Please grab the new build and try again.
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