Despot wrote:Where's the Anime kernel that was promised more than two years ago ?
Also the polarized filter was promised a year or 2 ago... Otoy's roadmap has always been very "non linear". I am not surprised.
Must be patiente.
Despot wrote:Where's the Anime kernel that was promised more than two years ago ?
promity wrote:Otoy are masters of making a big elephant out of small success, and presenting big problems......... Not to mention how elegantly they threw the Lightwave users ......
The only thing that deserves attention from what Otoy has done themselves in recent years is a new render kernel.
- Regardless of how you personally feel about the LPW, the point is not in what state he is in today, but in what prospects he has in the future. So there is no need to decide for others. Including deciding on which topics to react or not to others.LW is a dinosaur and is no longer evolving. It has an SDK from the last century. I understand. I'm surprised OTOY has supported this for so long. So be glad. You can still export from LW to the new Standalone and use the new features there. Learn LUA scripts and batches. Then it's just fun.
rohandalvi wrote:Will support for instance attributes be added in this version?
JPeg wrote:Found a bug in this build; when reading in an animated USD scene (transform, not deform), it works correctly in the render viewport but gets stuck on frame 1 when trying to batch render output. Alembic scenes work fine but USD stuck on frame 1.
bagel wrote:When attempting to run the BrigadeBench application after it's been installed on Windows 11, Studio Subscription:
All other Otoy products function perfectly including XB0.
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