OctaneRender® 2022.1 XB 0

Forums: OctaneRender® 2022.1 XB 0
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Re: OctaneRender® 2022.1 XB 0

Postby manalokos » Sun Dec 05, 2021 5:18 pm

manalokos Sun Dec 05, 2021 5:18 pm
Hi, I tried using Photo tracing for an interior render of an apartment,
when doing the render in low resolution (1200x800) the image cleans up nicely with a few thousand samples,
but in a higher resolution like 4K, it doesn't seem to behave the same with the same number of samples, I usually get a few lonely photons that don't disappear.
What I also noticed is that if the scene is large the photons become rare...maybe because their emission is spread throughout the scene?
The photon multiplier only allows up to 8, and there is no dedicated pass for photons.

I know that this is still only a demo release, and it is really great, just wanted to let you know these specific problems.

Kind regards
Filipe
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Re: OctaneRender® 2022.1 XB 0

Postby roeland » Mon Dec 06, 2021 4:33 am

roeland Mon Dec 06, 2021 4:33 am
manalokos wrote:Hi, I tried using Photo tracing for an interior render of an apartment,
when doing the render in low resolution (1200x800) the image cleans up nicely with a few thousand samples,
but in a higher resolution like 4K, it doesn't seem to behave the same with the same number of samples, I usually get a few lonely photons that don't disappear.
What I also noticed is that if the scene is large the photons become rare...maybe because their emission is spread throughout the scene?
The photon multiplier only allows up to 8, and there is no dedicated pass for photons.

I know that this is still only a demo release, and it is really great, just wanted to let you know these specific problems.

Kind regards
Filipe


Hi, can you post an image showing this issue? How do the 1200 and 4K images look like if you render 1 sample per pixel?
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Re: OctaneRender® 2022.1 XB 0

Postby manalokos » Mon Dec 06, 2021 1:06 pm

manalokos Mon Dec 06, 2021 1:06 pm
Hi Roeland,

I think I found the issue, on the final renders I cranked up the "photon gather samples" thinking it would speed up the render,
but it seems that it reduces the amount of photons? It is a bit confusing, since it says "photon gather samples" instead of "photon gather interval".

Maybe it is this that caused the difference between test and full render.


Kind regards
Filipe
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Re: OctaneRender® 2022.1 XB 0

Postby coilbook » Mon Dec 06, 2021 4:49 pm

coilbook Mon Dec 06, 2021 4:49 pm
This is just an idea.
Your toon shader is great but it is boring. Just plain colors with an outline

Can you add brush strokes to diffuse with different shades, colors. Almost like it was drawn by hand. This will bring toon shader to the next level.

Bellow are the images from an old book. I wish your toon shader could create more complex procedural diffuse textures.
Attachments
advanced toon shader (2).jpg
advanced toon shader (1).jpg
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Re: OctaneRender® 2022.1 XB 0

Postby omardex » Mon Dec 06, 2021 5:13 pm

omardex Mon Dec 06, 2021 5:13 pm
Hello, I have a problem in this version importing fbx exported from c4d.

in 2021 opens correctly and its normals are correct, respecting phong and breaks

2022 is scrambled or load incorrectly

If I save 2021 version and open it in 2022 it loads correctly

octane_2021.jpg
Loaded fbx in octane 2021 works good


octane_2022.jpg
Same fbx in octane 2022 normals are bad


Ray epsilon is adjusted according to display the model scale

As a side note can I have a reload green button on fbx and alembic loader like is when importing obj?, although I can't overwrite alembic files while they are in use on octane. also vertex colors loading from fbx will be awesome too, setting up alembic from c4d is a pain as it don't convert material assignments to polygon selections on export.

Thanks.
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Octane render for c4d but moving more toward standalone with one 980ti
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Re: OctaneRender® 2022.1 XB 0

Postby john_otoy » Wed Dec 08, 2021 2:16 am

john_otoy Wed Dec 08, 2021 2:16 am
omardex wrote:Hello, I have a problem in this version importing fbx exported from c4d.


Can you attach (or PM me) a sample FBX file that produces this problem please?
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Re: OctaneRender® 2022.1 XB 0

Postby Despot » Sat Dec 18, 2021 11:27 am

Despot Sat Dec 18, 2021 11:27 am
Where's the Anime kernel that was promised more than two years ago ?
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Re: OctaneRender® 2022.1 XB 0

Postby Kalua » Sun Dec 19, 2021 4:15 am

Kalua Sun Dec 19, 2021 4:15 am
Despot wrote:Where's the Anime kernel that was promised more than two years ago ?


I think it will rollout along with Brigade kernel in 2022 RC1 or so... I may be wrong.
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Re: OctaneRender® 2022.1 XB 0

Postby y81r » Sun Dec 19, 2021 10:10 am

y81r Sun Dec 19, 2021 10:10 am
Despot wrote:Where's the Anime kernel that was promised more than two years ago ?


+1
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Re: OctaneRender® 2022.1 XB 0

Postby efforce » Mon Dec 20, 2021 9:58 am

efforce Mon Dec 20, 2021 9:58 am
Despot wrote:Where's the Anime kernel that was promised more than two years ago ?


+1
I made a mistake last year by subscribing based on a feature that was advertised on the roadmap. Quite disappointed tbh.
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