OctaneRender® 2022.1 XB 0

Forums: OctaneRender® 2022.1 XB 0
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Re: OctaneRender® 2022.1 XB 0

Postby dynaraton » Sat Nov 27, 2021 4:09 pm

dynaraton Sat Nov 27, 2021 4:09 pm
I can't get BrigadeBench to launch with my RTX Titans. I have the latest Studio Driver (472.47). I did a new clean install and reboot also.
I get this error message -
UPDATE: I HAD TO DISABLE SLI (NVLINK) IN THE NVIDIA CONTROL PANEL TO GET IT TO WORK.
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Re: OctaneRender® 2022.1 XB 0

Postby promity » Sun Nov 28, 2021 8:34 am

promity Sun Nov 28, 2021 8:34 am
The new Photon Tracer turned out to be about twice as slow as the old Path Tracer. I made a simple test scene with small emitter objects in a dark room. And the picture turned out to be absolutely identical, but with a difference of two times in speed. All settings by default (except specific settings Photon tracer).

Path tracer 6m 47s:

Ap_GI_PT_(6_47)_001.png


Photon tracer 13m 30s:

Ap_GI_PhT_13_30_001.png


Scene file:

Apartment_GI_test_001.rar
(1.13 MiB) Downloaded 154 times
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Re: OctaneRender® 2022.1 XB 0

Postby nuno1980 » Sun Nov 28, 2021 11:01 am

nuno1980 Sun Nov 28, 2021 11:01 am
promity wrote:The new Photon Tracer turned out to be about twice as slow as the old Path Tracer. I made a simple test scene with small emitter objects in a dark room. And the picture turned out to be absolutely identical, but with a difference of two times in speed. All settings by default (except specific settings Photon tracer).

Path tracer 6m 47s:

Ap_GI_PT_(6_47)_001.png


Photon tracer 13m 30s:

Ap_GI_PhT_13_30_001.png


Scene file:

Apartment_GI_test_001.rar
If your scene has medium or hard caustics, we're recommended you use Photon Tracer. Unless you use pathtracing or PMC. ;)
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Re: OctaneRender® 2022.1 XB 0

Postby sudisk » Sun Nov 28, 2021 2:32 pm

sudisk Sun Nov 28, 2021 2:32 pm
I can't have the BrigadeBench program to show anything, even the first dialog.

I have both a RTX 2080ti and a RTX 3090, and using the 2080ti for display. NVidia drivers are up to date.

Any hints ?
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Re: OctaneRender® 2022.1 XB 0

Postby Kalua » Sun Nov 28, 2021 4:33 pm

Kalua Sun Nov 28, 2021 4:33 pm
sudisk wrote:I can't have the BrigadeBench program to show anything, even the first dialog.

I have both a RTX 2080ti and a RTX 3090, and using the 2080ti for display. NVidia drivers are up to date.

Any hints ?


Maybe you have it blocked with firewall?
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Re: OctaneRender® 2022.1 XB 0

Postby Kalua » Sun Nov 28, 2021 7:14 pm

Kalua Sun Nov 28, 2021 7:14 pm
I know this is a very early XB, but we should probably start reporting some stuff:
Some scenes exported, are working ok with default Pathtracing kernel. The moment I switch to Photon tracing the engine stops and can't visualize results. In fact, octane becomes irresponsive.
Regards,
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Re: OctaneRender® 2022.1 XB 0

Postby wallace » Sun Nov 28, 2021 7:22 pm

wallace Sun Nov 28, 2021 7:22 pm
Kalua wrote:I know this is a very early XB, but we should probably start reporting some stuff:
Some scenes exported, are working ok with default Pathtracing kernel. The moment I switch to Photon tracing the engine stops and can't visualize results. In fact, octane becomes irresponsive.
Regards,


Are you able to share these scenes that are not responsive with photon tracing?
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Re: OctaneRender® 2022.1 XB 0

Postby sudisk » Sun Nov 28, 2021 8:15 pm

sudisk Sun Nov 28, 2021 8:15 pm
Kalua wrote:
sudisk wrote:I can't have the BrigadeBench program to show anything, even the first dialog.

I have both a RTX 2080ti and a RTX 3090, and using the 2080ti for display. NVidia drivers are up to date.

Any hints ?


Maybe you have it blocked with firewall?


Thanks !

I didn't think for one second that a benchmark app would require it.

I'm at 9fps with the 3090 in full HD. Not bad for that render quality.
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Re: OctaneRender® 2022.1 XB 0

Postby marc_z » Sun Nov 28, 2021 9:04 pm

marc_z Sun Nov 28, 2021 9:04 pm
Hitting this error on 2x2070 with latest studio driver.
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Re: OctaneRender® 2022.1 XB 0

Postby haze » Mon Nov 29, 2021 3:58 am

haze Mon Nov 29, 2021 3:58 am
A quick note that we have added Studio builds for XB0 now as well.

Please let us have any early feedback that you have, and of course any bugs that you come across.

Thank you in advance.
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