bepeg4d wrote:hi rappet,
today i have investigated a bit the scatter node and what i have understand is that the scale and the rotation plays together. with a bit of trigonometric it seems to work but unfortunately i can't find a way to rotate the instance on more than one axes
for a H rotation:
(- cosH * Sx) (0) ( sinH * Sx) (tx) (0) (Sy) (0) (ty) (sinH * Sz) (0) (cosH * Sz) (tz)
in your case should be:
0 0 1 tx 0 1 0 ty 1 0 0 tz
ciao beppe
Thanx so much bepeg4d,
That worked quiet well as you can see.
Now I can rotate the scattered objects around the vertical axis the way I want. Super!
Another step I have made in learning Octane. This scattering, grouping and placing is fantastic!
I used Ecel to make my own scattering with the formule you gave.
I had to replace the , by . (with notepad) before copying it in Octane,
and that works.
Sighman, your way to rotate things on two axes is a little to much for me to comprehend right now,
but I might try and do some braintraining later too see if I can walk your talk.
Thanx for the information.
greetz,