OctaneRender® 2024.1 Beta 1

Forums: OctaneRender® 2024.1 Beta 1
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Re: OctaneRender® 2024.1 Beta 1 [current 2024.1]

Postby ricky_otoy » Tue May 21, 2024 3:45 pm

ricky_otoy Tue May 21, 2024 3:45 pm
noldo wrote:https://1drv.ms/f/s!AuJBOGWzbPfe-r0jB8LsL2n_zeY_tA?e=jUYiaT


Hi noldo, the gizmo is working in both win and macOS. Are you first selecting the geo node or placement with the move gizmo active? (sorry for the silly question)

Gizmo_2024.1_B1.png


Gizmo_macOS_2024.1_B1.png
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Re: OctaneRender® 2024.1 Beta 1 [current 2024.1]

Postby noldo » Tue May 21, 2024 5:12 pm

noldo Tue May 21, 2024 5:12 pm
ricky_otoy wrote:
noldo wrote:https://1drv.ms/f/s!AuJBOGWzbPfe-r0jB8LsL2n_zeY_tA?e=jUYiaT


Hi noldo, the gizmo is working in both win and macOS. Are you first selecting the geo node or placement with the move gizmo active? (sorry for the silly question)



Yes, it's active, but don't work...
I try to update video driver.
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Re: OctaneRender® 2024.1 Beta 1 [current 2024.1]

Postby noldo » Tue May 21, 2024 5:38 pm

noldo Tue May 21, 2024 5:38 pm
I tried the drivers game and studio, with both I don't see the gizmo. It's not a big deal, I work without it.
Attachments
Senza titolo-1.jpg
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Re: OctaneRender® 2024.1 Beta 1 [current 2024.1]

Postby john_otoy » Wed May 22, 2024 5:28 am

john_otoy Wed May 22, 2024 5:28 am
noldo wrote:I tried the drivers game and studio, with both I don't see the gizmo. It's not a big deal, I work without it.


Hi noldo, I managed to reproduce the issue with your scene. It might have something to do with the missing render target.

If you right click the geometry group > render, the move gizmo doesn't work for any mesh or placement nodes.

We'll look into it. Thanks for the report.
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Re: OctaneRender® 2024.1 Beta 1 [current 2024.1]

Postby noldo » Sun May 26, 2024 5:45 pm

noldo Sun May 26, 2024 5:45 pm
Bug?
When i set a texture to the plane with "Sample pos. to UV" for matching the background, the object in the scene become semitrasparent...
I attach the scene and image sample.
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Test.orbx
(28.85 MiB) Downloaded 3 times
test.jpg
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Re: OctaneRender® 2024.1 Beta 1 [current 2024.1]

Postby abstrax » Sun May 26, 2024 9:31 pm

abstrax Sun May 26, 2024 9:31 pm
noldo wrote:Bug?
When i set a texture to the plane with "Sample pos. to UV" for matching the background, the object in the scene become semitrasparent...
I attach the scene and image sample.


This projection uses the sample position in image space to calculate the UV coordinate, it's not doing an inverse transformation of a hit point into image space. For the latter you would have to use the perspective projection.

As a result, "Sample pos. to UV" should not be used for regular path tracing or it will give you results like you observed, because when a path bounces around in the scene it will always use the same UV coordinate which only depends on the pixel position of that path.

This projection was mostly added for the global texture AOVs.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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Re: OctaneRender® 2024.1 Beta 1 [current 2024.1]

Postby noldo » Mon May 27, 2024 5:34 am

noldo Mon May 27, 2024 5:34 am
abstrax wrote:
noldo wrote:Bug?
When i set a texture to the plane with "Sample pos. to UV" for matching the background, the object in the scene become semitrasparent...
I attach the scene and image sample.


This projection uses the sample position in image space to calculate the UV coordinate, it's not doing an inverse transformation of a hit point into image space. For the latter you would have to use the perspective projection.

As a result, "Sample pos. to UV" should not be used for regular path tracing or it will give you results like you observed, because when a path bounces around in the scene it will always use the same UV coordinate which only depends on the pixel position of that path.

This projection was mostly added for the global texture AOVs.


Thanks
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Re: OctaneRender® 2024.1 Beta 1 [current 2024.1]

Postby DamjanMX_1 » Mon May 27, 2024 4:51 pm

DamjanMX_1 Mon May 27, 2024 4:51 pm
I am curious at the same thing. Can we have someone officially comment on this?

Thanks

renderingz wrote:Is this feature locked? We’re halfway through the year and still none of the features that were supposed to come in 2023 aren’t even in 2024?

Why is it that every year there is a flashy GTC presentation which promises features and every year without fail none of them make it into a release? Still waiting on rest position support for Houdini for multiple years.

Where are all these?

Also in our plans:
Volumetric user data
Additive materials
Rest position input
Spectral fabric material
Motion blur for HDRI environments
Motion blur for texture displacement
Adaptive subdivision for vertex displacement
New parametric spline and curve primitives
UVW packing for compiled DCC primitives (instead of UV). This can be used by plugins to "pin" procedural textures to deformed textures.
Multi-stream: headless and live linked render across DCCs.
Multi-render: swap to any other engine in seconds.
Multi-engine: for example the full C4D application (with plugins) in Octane core, and also World Creator
Photon tracing / irradiance caching
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Re: OctaneRender® 2024.1 Beta 1 [current 2024.1]

Postby SSmolak » Wed May 29, 2024 10:46 pm

SSmolak Wed May 29, 2024 10:46 pm
It looks like Octane is little exhausted last months. We had fast development last years but for now we have only beta version of 2024 which is different from advertisement.
Unreal will have the same quality within short time...
Last edited by SSmolak on Fri May 31, 2024 9:46 am, edited 1 time in total.
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Re: OctaneRender® 2024.1 Beta 1 [current 2024.1]

Postby pxlntwrk » Thu May 30, 2024 10:13 am

pxlntwrk Thu May 30, 2024 10:13 am
Image
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