OctaneRender® 2022.1 XB 0

Forums: OctaneRender® 2022.1 XB 0
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Re: OctaneRender® 2022.1 XB 0

Postby sbstnc » Sat Nov 27, 2021 2:30 am

sbstnc Sat Nov 27, 2021 2:30 am
Do you guys have a solution for flaky Australian internet yet? When the net goes down here (every week, usually, for "maintenance") all the nodes go offline.
Sure, there's a USB. But then we can't put our license on hired remote render servers.
And what about the 10x render nodes included with enterprise?
You going to send us 11 usbs, 1 for the main box and 10 for the nodes?

I've been asking this since 2018 with promises of a solution made, but not brought into reality.
Please let us just sign in like Redshift and stay signed in. You can't game the redshift system and sign in on more boxes than you have licenses for. It's secure. Why Otoy still can't do this, and has to have permanent online connection, I don't know. But it's super inconvenient when renders die during the night when the ISP or the NBN (national internet provider that all ISPs go through) go down for 1 min to see the render queue fail.

Looking forward to an official answer and solution still.
Thanks
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Re: OctaneRender® 2022.1 XB 0

Postby BadBilly » Sat Nov 27, 2021 2:42 am

BadBilly Sat Nov 27, 2021 2:42 am
I may be missing something, but will these updates apply to the C4D Plugins?

FOr particle rendering speeds up to 3x faster, does that apply to volumetric lighting?
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Re: OctaneRender® 2022.1 XB 0

Postby whersmy » Sat Nov 27, 2021 3:05 am

whersmy Sat Nov 27, 2021 3:05 am
Wow! :o
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Re: OctaneRender® 2022.1 XB 0

Postby promity » Sat Nov 27, 2021 6:02 am

promity Sat Nov 27, 2021 6:02 am
Great, it works! True, the new render kernel itself does not differ much in speed from the PT or PMC, but it does the caustics much better.

P.S. So Brigade can't run if you have non-RTX (quadro for example) primary video card?
AMD Threadripper 1950X/64gb ram/RTX 3080 Ti + RTX 2070/Samsung SSD 870 EVO 500 gb/
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Re: OctaneRender® 2022.1 XB 0

Postby fantome » Sat Nov 27, 2021 9:36 am

fantome Sat Nov 27, 2021 9:36 am
great stuff congrats guys, i really hope that somehow in the 2022 cycle, we will be able to transmit point data ( color / opacity / custom attributes ) to instanced object. this is the only major feature that is really missing in the engine.
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Re: OctaneRender® 2022.1 for Lightwave?

Postby batman911 » Sat Nov 27, 2021 10:14 am

batman911 Sat Nov 27, 2021 10:14 am
This looks fantastic, particularly the caustics improvements. Will this version be ported to the Lightwave plugin?
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Re: OctaneRender® 2022.1 XB 0

Postby nuno1980 » Sat Nov 27, 2021 11:15 am

nuno1980 Sat Nov 27, 2021 11:15 am
I adore impressive and quick caustics!! <3 :D Does "photon tracer" support Maxwell card? I want OR 2022.1 XB demo!! Because new OR doesn't support my regular OR v4!?! :(

EDIT: The photon depth's number is only up to 10!? Too low... Why? But I'm sad because we may get black problem in complex specular material (eg: 3D star, diamond...). While PMC kernel 2048-depth. If photon depth's number will be 256 or higher, I'll subscribe studio.
Last edited by nuno1980 on Mon Nov 29, 2021 11:20 pm, edited 4 times in total.
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Re: OctaneRender® 2022.1 XB 0

Postby DoubleTwistedCoil » Sat Nov 27, 2021 11:24 am

DoubleTwistedCoil Sat Nov 27, 2021 11:24 am
Rest attribute for Houdini is a game changer for me! Finally you could compete with Redshift. Can't wait!
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Re: OctaneRender® 2022.1 XB 0

Postby henrikmk » Sat Nov 27, 2021 2:55 pm

henrikmk Sat Nov 27, 2021 2:55 pm
blobbybarack wrote:working painless on a 2080ti


I get a whopping 6 FPS in the Brigade Bench demo on my 2080ti in the lowest resolution. Not sure if this is expected.
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Re: OctaneRender® 2022.1 XB 0

Postby manalokos » Sat Nov 27, 2021 3:50 pm

manalokos Sat Nov 27, 2021 3:50 pm
It would be nice to store the photons to accelerate camera movement sequences, would it be possible?
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