OctaneRender™ Standalone v1.0 beta3.01 [obsolete]

Forums: OctaneRender™ Standalone v1.0 beta3.01 [obsolete]
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Re: OctaneRender™ Standalone v1.0 beta3.01 — Download here

Postby kavorka » Tue Sep 04, 2012 4:08 pm

kavorka Tue Sep 04, 2012 4:08 pm
Does this still have the random freezing problem, or was that the memory leak?
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Re: OctaneRender™ Standalone v1.0 beta3.01 — Download here

Postby archigrafix » Tue Sep 04, 2012 4:40 pm

archigrafix Tue Sep 04, 2012 4:40 pm
I will soon test those emitters... Rendered a personnal project with previous release without problems, but emitters were not so important...it was an exterior day scene!!! :lol: :lol:
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Re: OctaneRender™ Standalone v1.0 beta3.01 — Download here

Postby ROUBAL » Tue Sep 04, 2012 5:22 pm

ROUBAL Tue Sep 04, 2012 5:22 pm
Great news ! Thank you very much. I'll Try it asap ! :)
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Re: OctaneRender™ Standalone v1.0 beta3.01 — Download here

Postby Tugpsx » Wed Sep 05, 2012 12:43 am

Tugpsx Wed Sep 05, 2012 12:43 am
Thanks. Have to test those Daz features.
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Re: OctaneRender™ Standalone v1.0 beta3.01 — Download here

Postby megacal » Wed Sep 05, 2012 9:25 am

megacal Wed Sep 05, 2012 9:25 am
Hi,

am using Octane licensed beta 2.44 with Blender 2.63 & exporter.....no problems yet, but want to upgrade to 3.01.

Couldn't find instructions in FAQ, forum search, or 2.57 pdf about upgrading.

Do I just un-install 2.44, install 3.01, put in login info?
Also upgrading my NVIDIA drivers.

Thanks! :)
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Re: OctaneRender™ Standalone v1.0 beta3.01 — Download here

Postby Alain » Wed Sep 05, 2012 11:16 am

Alain Wed Sep 05, 2012 11:16 am
Is there a way to randomize Color (HUE, SAT and VAL) of Textureimage used for a Scatter-Node ?
And if yes, is it also possible to randomize UV-Values for Objects of Scatter-Node ?

This would be very usefull to create colorvariations into grass or doing some nice parquet floors.
In Cycles this works pretty good already, see here (post #13):
http://blenderartists.org/forum/showthr ... of-Mapping

Or another example in german here:
http://www.blendpolis.de/viewtopic.php?f=14&t=40589

Kind regards
Alain
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Re: OctaneRender™ Standalone v1.0 beta3.01 — Download here

Postby steveps3 » Wed Sep 05, 2012 11:42 am

steveps3 Wed Sep 05, 2012 11:42 am
Some random variation would be rather nice. Especially for grass and the like.

Megacal - yes, just replace you 2.44 programs with 3.01. Or if you want to be cautious then change Blender to point at the 3.01 runtime rather than the 2.44. No need to update logins or anything like that.
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Re: OctaneRender™ Standalone v1.0 beta3.01 — Download here

Postby megacal » Wed Sep 05, 2012 1:54 pm

megacal Wed Sep 05, 2012 1:54 pm
just replace you 2.44 programs with 3.01. Or if you want to be cautious then change Blender to point at the 3.01 runtime rather than the 2.44. No need to update logins or anything like that.


That's great!

Thanks steveps3...you made my day. :)
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Re: OctaneRender™ Standalone v1.0 beta3.01 — Download here

Postby roeland » Fri Sep 07, 2012 5:15 am

roeland Fri Sep 07, 2012 5:15 am
I have added a Kepler build for the new GTX6x0 cards to the original post.

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Re: OctaneRender™ Standalone v1.0 beta3.01 — Download here

Postby roeland » Fri Sep 07, 2012 5:23 am

roeland Fri Sep 07, 2012 5:23 am
Alain wrote:Is there a way to randomize Color (HUE, SAT and VAL) of Textureimage used for a Scatter-Node ?
And if yes, is it also possible to randomize UV-Values for Objects of Scatter-Node ?

This would be very usefull to create colorvariations into grass or doing some nice parquet floors.
In Cycles this works pretty good already, see here (post #13):
http://blenderartists.org/forum/showthr ... of-Mapping

Or another example in german here:
http://www.blendpolis.de/viewtopic.php?f=14&t=40589

Kind regards
Alain


Yes, we can add a feature like that. I will put it on our TODO list.

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