just replace you 2.44 programs with 3.01. Or if you want to be cautious then change Blender to point at the 3.01 runtime rather than the 2.44. No need to update logins or anything like that.
Alain wrote:Is there a way to randomize Color (HUE, SAT and VAL) of Textureimage used for a Scatter-Node ?
And if yes, is it also possible to randomize UV-Values for Objects of Scatter-Node ?
This would be very usefull to create colorvariations into grass or doing some nice parquet floors.
In Cycles this works pretty good already, see here (post #13):
http://blenderartists.org/forum/showthr ... of-Mapping
Or another example in german here:
http://www.blendpolis.de/viewtopic.php?f=14&t=40589
Kind regards
Alain
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