Hello everyone,
I have a problem with the SSS shader. I have built a SSS Shader based on the Specular Material. What I want to do now is to integrate the Dirt Node into this shader. For example, if I link a Dirt Node in a Universal Shader into the Albedo I get the effect I need. However, there is no albedo input in my SSS shader. In my shader I use scattering as medium. So basically I want to multiply the dirt node into the SSS shader. I have tried the following ways: Via a composite material, material layers and via the realtime compositor I mixed a diffuse material with a dirt node with my SSS shader. However, I am not getting exactly the result I want. Then as a last attempt I built a SSS shader with the universal material where an albedo channel exists and then added the dirt node and it works and looks good. Problem is, the SSS Shader based on the Univeral Material does not look as good as with the Specular Material. can someone help me with this? I hope I could express myself well if not I will provide some screenshots.
Thanks for the support, cheerz