Recalcualting every frame animation

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Recalcualting every frame animation

Postby ultraform » Thu Nov 16, 2023 3:20 pm

ultraform Thu Nov 16, 2023 3:20 pm
Hello,

When I am rendering an animation, octane likes to recalculate everything for every frame, was wondering if there was a way around that? Seems like in cycles there is an option for "persistent data" which is supposed to resolve that issue, but I can't find the option for octane.

Any help would be appreciated!
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Re: Recalcualting every frame animation

Postby J.C » Thu Nov 16, 2023 3:58 pm

J.C Thu Nov 16, 2023 3:58 pm
Try different mesh types that are suitable for animation:
https://docs.otoy.com/BlenderH/BlenderP ... yTypes.htm
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Re: Recalcualting every frame animation

Postby ultraform » Fri Nov 17, 2023 4:28 am

ultraform Fri Nov 17, 2023 4:28 am
Thanks! I will try this next time i run an animation
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Re: Recalcualting every frame animation

Postby linograndiotoy » Mon Nov 20, 2023 9:11 am

linograndiotoy Mon Nov 20, 2023 9:11 am
You should use Reshapable only for deforming meshes.
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