Megascans Bridge Materials in Blender Octane and Issues

Forums: Megascans Bridge Materials in Blender Octane and Issues
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Megascans Bridge Materials in Blender Octane and Issues

Postby Hightechmech » Fri Nov 03, 2023 2:10 pm

Hightechmech Fri Nov 03, 2023 2:10 pm
Hello Guys,

Is there any specific workflow regarding setting Megascans Materials up correctly in Blender Octane? The old bridge to octane importer seems not to be working correctly so I wanted to ask if there's any specific workaround rahter than just connecting albedo/roughness/normal/etc nodes to the Octane material. I am experiencing other weird issues as well, for example the texture tiling between albedo and displacement don't match anymore even though connecting same 3d transform node to both of them, and the projection mapping also seems messed up. I cannot get a simple continious cubic projection on a cube even if I unwrap it and use "box projection" node for the projection slot of the textures..
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Re: Megascans Bridge Materials in Blender Octane and Issues

Postby linograndiotoy » Mon Nov 06, 2023 9:02 am

linograndiotoy Mon Nov 06, 2023 9:02 am
Texture Displacement only works when UV projection is used. Using the UV projection node in all your images may be important.
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