Random Value per object

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Random Value per object

Postby johannes.wilde » Mon Jun 26, 2023 11:28 am

johannes.wilde Mon Jun 26, 2023 11:28 am
Hey there!

After quite some research and trial and error I wonder, if there is a way in OctaneBlender to assign a random value or color per object in the Octane Shader Graph. I found some examples working with instances. However I need to manually arrange bricks to a specific shape and I'd like to break up the uniform color of the Albedo Map.
As you might know, Cycles has an option for that (random per object).
Any chance to do that in Octane?
If not, that would be a great feature to have.

Cheers,

Johannes
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Re: Random Value per object

Postby Andreas_Resch » Tue Jun 27, 2023 6:26 am

Andreas_Resch Tue Jun 27, 2023 6:26 am
That's a feature that has been requested for years. The devs are aware, but we don't know if and when they will incorporate it.

The best way that I've found is to assign different Random Color Seed values to all the objects and use that to feed your random color generation. There's already a thread about that and I also created a little addon that takes care of the random assignment of those values. It's all here ...

https://render.otoy.com/forum/viewtopic.php?f=32&t=81604&p=424198&hilit=random#p424198
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Re: Random Value per object

Postby johannes.wilde » Tue Jun 27, 2023 8:23 am

johannes.wilde Tue Jun 27, 2023 8:23 am
Thanks for your reply. That helps me a lot!
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