Hey there!
After quite some research and trial and error I wonder, if there is a way in OctaneBlender to assign a random value or color per object in the Octane Shader Graph. I found some examples working with instances. However I need to manually arrange bricks to a specific shape and I'd like to break up the uniform color of the Albedo Map.
As you might know, Cycles has an option for that (random per object).
Any chance to do that in Octane?
If not, that would be a great feature to have.
Cheers,
Johannes