I'm stuck at what seems to be a trivial task. I want to put a transparent image (TIFF with transparency) on top of another texture. I tried using a Mix Texture node and fed the Texture Out socket into the "Second Texture" socket as well as the "Amount" socket. But the result doesn't look correct. The only way I can get it two work is to load the image twice, once into an RGB image node and then again into an Alpha Image node. But that can't be the best way to do it, having to always have to create two nodes for the same image. I've seen some older tutorials on Youtube where they do that. But surely there have been some changes in the meantime. Has anybody got a solution?
In Blender I can connect the Alpha socket of the image to the Factor, which makes sense.