by linograndiotoy » Tue May 23, 2023 5:30 pm
linograndiotoy
Tue May 23, 2023 5:30 pm
I know you're using different materials. I've made the scene just to show that there's a way to solve the issue when applying the bump to different sized objects. Of course that implies joining the meshes into one, then recreate the UVs and eventually divide the parts again into separated objects, if needed.
That's the only way to solve both the transform and bump intensity issue in one go, using just one material.
I really hope we can solve the intensity bump issue when UV projection is used, as you asked.