Instances and duplicates vs. random colors

Forums: Instances and duplicates vs. random colors
Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)

Re: Instances and duplicates vs. random colors

Postby TheBricksburgTheatre » Fri Sep 29, 2023 10:29 am

TheBricksburgTheatre Fri Sep 29, 2023 10:29 am
Yess, this works perfect.

Thank you so much. Really appreciate it!!

cheerz
TheBricksburgTheatre
Licensed Customer
Licensed Customer
 
Posts: 37
Joined: Thu Sep 07, 2023 9:13 pm

Re: Instances and duplicates vs. random colors

Postby Andreas_Resch » Mon Nov 20, 2023 1:00 pm

Andreas_Resch Mon Nov 20, 2023 1:00 pm
I've updated my Randomize Color Seed addon. It now refreshes the viewport/objects after the randomization. No need to trigger the viewport refresh yourself.

Just download the addon again. Remove the old one and install this one.

http://www.argfx.at/upload/octane_tools_0.1.0.zip
Andreas_Resch
 
Posts: 269
Joined: Sat Jul 28, 2018 6:29 am

Re: Instances and duplicates vs. random colors

Postby TheBricksburgTheatre » Tue Nov 21, 2023 3:43 pm

TheBricksburgTheatre Tue Nov 21, 2023 3:43 pm
Hi Andreas,

thank you very much. Really helpfull!!


cheerz
TheBricksburgTheatre
Licensed Customer
Licensed Customer
 
Posts: 37
Joined: Thu Sep 07, 2023 9:13 pm

Re: Instances and duplicates vs. random colors

Postby lance_uppercut » Mon Feb 26, 2024 5:30 am

lance_uppercut Mon Feb 26, 2024 5:30 am
It appears that instances from geometry nodes aren't getting their IDs properly translated to the Octane scene graph.
I made a test with geometry node instances to the left, and instances on faces to the right. As you can see in the first image, the instance range node isn't working with the geo node instances, but it's fine on the face instances.
Screenshot 2024-02-25 234604.png


I checked the Octane scene node graph, and sure enough, the scatter node corresponding to the geometry node instances has '0' for every ID field.
Screenshot 2024-02-25 235944.png


I have verified that under to Object properties, Octane Settings > Object Type is set to 'Scatter', and 'Maximize Instances' is on.
The Random Color Texture node seems to work fine, which I guess means, that it doesn't use the ID field at all.

One other thing I'd like to clarify,if a developer is around: does Octane make any use of the ID attribute from Geometry Nodes?

Thank you,
Sebastian
lance_uppercut
Licensed Customer
Licensed Customer
 
Posts: 12
Joined: Fri Jan 23, 2015 12:51 am
Location: Toronto, Canada
Previous

Return to Blender


Who is online

Users browsing this forum: No registered users and 28 guests

Sat Apr 27, 2024 8:31 pm [ UTC ]