Hi all,
I'm trying to figure out how to set camera depth of focus in Octane. Here are my settings:
1) Used as Universal Camera is disabled
2) Use F-Stop is enabled. A value of 2.8 is set, for example
3) Camera focus is an cube which will be placed where everything should be in focus.
This is what I'm noticing: When I'm on the view port render mode and I zoom in on a part of the scene that's not in focus, the rate at it which it is defocused increases seemingly proportional to how closely I zoom in with the mouse wheel.
I've never had a physical camera where I can change the aperture or fstop so I don't know if I'm missing something basic, but I feel like this is not how it should behave. I've even tried this with cycles and the amount of blur on defocused areas of the screen appears consistent no matter how much I zoom in to the defocused areas of the scene.
In the image attached below, please note how much the monkey in the back is blurred
The image below is when I zoomed in on the monkey in the back with my mouse wheel. See how much more it has been blurred
I've included screenshots and the blend file itself. Please do let me know if you require more information.
Thank you so much in advance for any feedback/response!
Regards,
Tim